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Searched refs:currentSubPass (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h250 const RenderPassSubpassDesc& currentSubPass);
252 const RenderPassSubpassDesc& currentSubPass);
253 uint32_t ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass);
H A Drender_backend_gles.cpp1394 const auto& currentSubPass = activeRenderPass_.subpasses[sub]; in ScanPasses() local
1395 for (uint32_t ci = 0; ci < currentSubPass.resolveAttachmentCount; ci++) { in ScanPasses()
1396 uint32_t resolveTo = currentSubPass.resolveAttachmentIndices[ci]; in ScanPasses()
1405 uint32_t resolveFrom = currentSubPass.colorAttachmentIndices[ci]; in ScanPasses()
1409 for (uint32_t ci = 0; ci < currentSubPass.inputAttachmentCount; ci++) { in ScanPasses()
1410 uint32_t index = currentSubPass.inputAttachmentIndices[ci]; in ScanPasses()
1416 for (uint32_t ci = 0; ci < currentSubPass.colorAttachmentCount; ci++) { in ScanPasses()
1417 uint32_t index = currentSubPass.colorAttachmentIndices[ci]; in ScanPasses()
1429 if (currentSubPass.depthAttachmentCount > 0) { in ScanPasses()
1430 uint32_t index = currentSubPass in ScanPasses()
1542 InvalidateColor( array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) InvalidateColor() argument
1565 ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) ResolveMSAA() argument
1614 const auto& currentSubPass = activeRenderPass_.subpasses[currentSubPass_]; RenderCommandEndRenderPass() local
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