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Searched refs:currentMS (Results 1 - 7 of 7) sorted by relevance

/foundation/multimedia/media_foundation/test/scenetest/
H A Dtest_single_video_player_fast_3.h122 int64_t currentMS {0}; in FIXTURE()
131 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
132 EXPECT_TRUE(CheckTimeEquality(NEXT_FRAME_TIME, currentMS)); in FIXTURE()
178 int64_t currentMS {0}; in FIXTURE()
182 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
191 int64_t currentMS {0}; in FIXTURE()
197 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
198 EXPECT_TRUE(CheckTimeEquality(NEXT_FRAME_TIME, currentMS)); in FIXTURE()
207 int64_t currentMS {0}; in FIXTURE()
216 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
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H A Dtest_single_player_fast.h130 int64_t currentMS {0}; in FIXTURE()
137 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
139 ASSERT_TRUE(CheckTimeEquality(2000, currentMS)); in FIXTURE()
147 int64_t currentMS {0}; in FIXTURE()
155 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
156 EXPECT_TRUE(CheckTimeEquality(seekPos, currentMS)); in FIXTURE()
165 int64_t currentMS {0}; in FIXTURE()
175 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
176 ASSERT_TRUE(CheckTimeEquality(seekPos, currentMS)); // pause + seek still pause in FIXTURE()
184 int64_t currentMS { in FIXTURE()
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H A Dtest_single_video_player_fast_2.h127 int64_t currentMS {0}; in FIXTURE()
136 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
137 EXPECT_TRUE(CheckTimeEquality(NEXT_FRAME_TIME, currentMS)); in FIXTURE()
257 int64_t currentMS {0}; in FIXTURE()
266 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
267 EXPECT_TRUE(CheckTimeEquality(NEXT_FRAME_TIME, currentMS)); in FIXTURE()
399 int64_t currentMS {0}; in FIXTURE()
408 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
409 EXPECT_TRUE(CheckTimeEquality(NEXT_FRAME_TIME, currentMS)); in FIXTURE()
H A Dtest_single_video_player_fast_1.h211 int64_t currentMS {0}; in FIXTURE()
220 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
221 EXPECT_TRUE(CheckTimeEquality(NEXT_FRAME_TIME, currentMS)); in FIXTURE()
340 int64_t currentMS {0}; in FIXTURE()
349 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in FIXTURE()
350 EXPECT_TRUE(CheckTimeEquality(NEXT_FRAME_TIME, currentMS)); in FIXTURE()
/foundation/multimedia/media_foundation/test/scenetest/audio_player/
H A DTestFastPlayer.cpp93 int64_t currentMS {0}; in TestSinglePlayerGetCurrentTime()
100 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in TestSinglePlayerGetCurrentTime()
102 ASSERT_TRUE(CheckTimeEquality(1000, currentMS)); // 1000 MS in TestSinglePlayerGetCurrentTime()
109 int64_t currentMS {0}; in TestSinglePlayerSeek()
117 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in TestSinglePlayerSeek()
118 EXPECT_TRUE(CheckTimeEquality(seekPos, currentMS)); in TestSinglePlayerSeek()
126 int64_t currentMS {0}; in TestSinglePlayerSeekPause()
136 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in TestSinglePlayerSeekPause()
137 ASSERT_TRUE(CheckTimeEquality(seekPos, currentMS)); // pause + seek still pause in TestSinglePlayerSeekPause()
144 int64_t currentMS { in TestSinglePlayerPauseSeek()
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/foundation/multimedia/media_foundation/test/scenetest/helper/
H A Dlite_player.cpp74 int32_t GetCurrentTime(int64_t& currentMS) override;
152 int32_t TestPlayerImpl::GetCurrentTime(int64_t& currentMS) in GetCurrentTime() argument
154 return player_->GetCurrentPosition(currentMS); in GetCurrentTime()
/foundation/multimedia/media_foundation/test/scenetest/video_player/
H A DTestFastVedioPlayer.cpp195 int64_t currentMS {0}; in TestPreparePlaySeekPrepareRelease()
204 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in TestPreparePlaySeekPrepareRelease()
297 int64_t currentMS {0}; in TestPreparePlaySeekRelease()
306 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in TestPreparePlaySeekRelease()
394 int64_t currentMS {0}; in TestPreparePlaySeekPauseRelease()
403 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in TestPreparePlaySeekPauseRelease()
511 int64_t currentMS {0}; in TestPreparePlaySeekStopRelease()
520 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in TestPreparePlaySeekStopRelease()
624 int64_t currentMS {0}; in TestPreparePlaySeekResetRelease()
633 ASSERT_EQ(0, player->GetCurrentTime(currentMS)); in TestPreparePlaySeekResetRelease()
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