Searched refs:currentHour_ (Results 1 - 4 of 4) sorted by relevance
/foundation/arkui/ui_lite/frameworks/components/ |
H A D | ui_abstract_clock.cpp | 21 currentHour_ = hour % ONE_DAY_IN_HOUR; in SetTime24Hour() 38 currentHour_ += currentMinute_ / ONE_HOUR_IN_MINUTE; in IncOneSecond() 40 currentHour_ = currentHour_ % ONE_DAY_IN_HOUR; in IncOneSecond()
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H A D | ui_digital_clock.cpp | 106 if (currentHour_ != prevHour_) { in TimeElementRefresh() 107 prevHour_ = currentHour_; in TimeElementRefresh() 139 if (sprintf_s(buf[HOUR_ELEMENT], BUFFER_SIZE, format, currentHour_) < 0) { in UpdateClock() 148 if (sprintf_s(buf[HOUR_ELEMENT], BUFFER_SIZE, format, currentHour_ % HALF_DAY_IN_HOUR) < 0) { in UpdateClock() 157 if (sprintf_s(buf[HOUR_ELEMENT], BUFFER_SIZE, format, currentHour_ % HALF_DAY_IN_HOUR) < 0) { in UpdateClock() 169 if (sprintf_s(buf[HOUR_ELEMENT], BUFFER_SIZE, format, currentHour_) < 0) { in UpdateClock()
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H A D | ui_analog_clock.cpp | 141 currentHour_ = hour % ONE_DAY_IN_HOUR; in SetInitTime24Hour() 145 hourHand_.initAngle_ = ConvertHandValueToAngle(currentHour_, HALF_DAY_IN_HOUR, currentMinute_, ONE_HOUR_IN_MINUTE); in SetInitTime24Hour() 203 hourHand_.nextAngle_ = ConvertHandValueToAngle(currentHour_, HALF_DAY_IN_HOUR, currentMinute_, ONE_HOUR_IN_MINUTE); in UpdateClock()
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/foundation/arkui/ui_lite/interfaces/kits/components/ |
H A D | ui_abstract_clock.h | 76 UIAbstractClock() : currentHour_(0), currentMinute_(0), currentSecond_(0), mode_(WorkMode::NORMAL) {} in UIAbstractClock() 89 : currentHour_(hour), currentMinute_(minute), currentSecond_(second) in UIAbstractClock() 146 return currentHour_; in GetCurrentHour() 226 uint8_t currentHour_; member in OHOS::UIAbstractClock
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