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Searched refs:currentFrameIndex (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp466 size_t& currentFrameIndex, size_t& nextFrameIndex) in FindFrameIndices()
484 currentFrameIndex = std::clamp(current, size_t(0), timestamps.size() - 1); in FindFrameIndices()
1170 size_t currentFrameIndex; in Calculate() local
1175 trackValues_[trackId].forward, currentTime, timestamps, currentFrameIndex, nextFrameIndex); in Calculate()
1178 if (currentFrameIndex != nextFrameIndex) { in Calculate()
1179 const float startFrameTime = timestamps[currentFrameIndex]; in Calculate()
1186 frameIndices_[trackId] = FrameData { currentOffset, currentFrameIndex, nextFrameIndex }; in Calculate()
1239 currentFrame.currentFrameIndex * inputCount, currentFrame.nextFrameIndex * inputCount, in AnimateTracks()
465 FindFrameIndices(const bool forward, const float currentTimestamp, const array_view<const float> timestamps, size_t& currentFrameIndex, size_t& nextFrameIndex) FindFrameIndices() argument
H A Danimation_system.h103 size_t currentFrameIndex; member

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