Searched refs:currentFrameIndex (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_system.cpp | 466 size_t& currentFrameIndex, size_t& nextFrameIndex) in FindFrameIndices() 484 currentFrameIndex = std::clamp(current, size_t(0), timestamps.size() - 1); in FindFrameIndices() 1170 size_t currentFrameIndex; in Calculate() local 1175 trackValues_[trackId].forward, currentTime, timestamps, currentFrameIndex, nextFrameIndex); in Calculate() 1178 if (currentFrameIndex != nextFrameIndex) { in Calculate() 1179 const float startFrameTime = timestamps[currentFrameIndex]; in Calculate() 1186 frameIndices_[trackId] = FrameData { currentOffset, currentFrameIndex, nextFrameIndex }; in Calculate() 1239 currentFrame.currentFrameIndex * inputCount, currentFrame.nextFrameIndex * inputCount, in AnimateTracks() 465 FindFrameIndices(const bool forward, const float currentTimestamp, const array_view<const float> timestamps, size_t& currentFrameIndex, size_t& nextFrameIndex) FindFrameIndices() argument
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H A D | animation_system.h | 103 size_t currentFrameIndex; member
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