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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp1184 const Entity currentEntity = in FindResource() local
1186 if (ecs_->GetEntityManager().IsAlive(currentEntity)) { in FindResource()
1187 if (auto uriComponent = uriComponentManager_->Read(currentEntity); in FindResource()
1189 if (renderMeshComponentManager_->HasComponent(currentEntity)) { in FindResource()
1190 entity = currentEntity; in FindResource()

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