Home
last modified time | relevance | path

Searched refs:currentDirectory (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Drender_data_loader.cpp48 auto currentDirectory = fileManager_.OpenDirectory(currentPath); in Load() local
49 if (currentDirectory) { in Load()
50 RecurseDirectory(currentPath, *currentDirectory, ConfigurationType::POST_PROCESS, renderDataStorePod); in Load()

Completed in 1 milliseconds