Searched refs:currentAngle (Results 1 - 4 of 4) sorted by relevance
/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_label.cpp | 318 if (letterInfo.currentAngle > letterInfo.endAngle) { in CalculatedClipAngle() 319 angle = letterInfo.currentAngle - letterInfo.endAngle; in CalculatedClipAngle() 320 } else if (letterInfo.currentAngle > letterInfo.startAngle) { in CalculatedClipAngle() 321 angle = letterInfo.currentAngle - letterInfo.startAngle; in CalculatedClipAngle() 326 if (letterInfo.currentAngle > letterInfo.endAngle) { in CalculatedClipAngle() 327 angle = letterInfo.currentAngle - letterInfo.endAngle; in CalculatedClipAngle() 328 } else if (letterInfo.currentAngle > letterInfo.startAngle) { in CalculatedClipAngle() 329 angle = letterInfo.currentAngle - letterInfo.startAngle; in CalculatedClipAngle() 336 if (letterInfo.currentAngle < letterInfo.endAngle) { in CalculatedClipAngle() 337 angle = letterInfo.endAngle - letterInfo.currentAngle; in CalculatedClipAngle() [all...] |
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | shadow2_demo.js | 73 let currentAngle = 0.0; 96 currentAngle = anim(currentAngle); 102 gmodelMatrix.setRotate(currentAngle, 1, 1, 0); 114 gmodelMatrix.setRotate(currentAngle, 0, 1, 0);
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | shadow_demo.js | 71 let currentAngle = 0.0; 94 currentAngle = anim(currentAngle); 100 gmodelMatrix.setRotate(currentAngle, 1, 1, 0); 112 gmodelMatrix.setRotate(currentAngle, 0, 1, 0);
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/foundation/arkui/ui_lite/interfaces/kits/common/ |
H A D | text.h | 121 currentAngle = inCurrentAngle; in InitData() 137 float currentAngle; member
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