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Searched refs:currVb (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1462 const VertexBuffer& currVb = renderCmd.vertexBuffers[idx];
1465 if (currBufferHandle.id != currVb.bufferHandle.id) {
1466 currBufferHandle = currVb.bufferHandle;
1471 const VkDeviceSize offset = (VkDeviceSize)currVb.bufferOffset + plat.currentByteOffset;
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1644 const auto& currVb = renderCmd.vertexBuffers[i]; in RenderCommandBindVertexBuffers() local
1645 if (const auto* gpuBuffer = gpuResourceMgr_.GetBuffer<GpuBufferGLES>(currVb.bufferHandle); gpuBuffer) { in RenderCommandBindVertexBuffers()
1647 uintptr_t offset = currVb.bufferOffset; in RenderCommandBindVertexBuffers()

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