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Help
Searched
refs:currSet
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_shader_passes_generic.cpp
214
const auto&
currSet
= pl.descriptorSetLayouts[setIdx];
in ExecuteFrameGraphics()
local
215
if (
currSet
.set < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT) {
in ExecuteFrameGraphics()
216
descriptorSetHandles[setIdx] = descriptorSetMgr.CreateOneFrameDescriptorSet(
currSet
.bindings);
in ExecuteFrameGraphics()
218
descriptorSetHandles[setIdx], binder->GetDescriptorSetLayoutBindingResources(
currSet
.set));
in ExecuteFrameGraphics()
303
const auto&
currSet
= pl.descriptorSetLayouts[setIdx];
in ExecuteFrameCompute()
local
304
if (
currSet
.set < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT) {
in ExecuteFrameCompute()
305
descriptorSetHandles[setIdx] = descriptorSetMgr.CreateOneFrameDescriptorSet(
currSet
.bindings);
in ExecuteFrameCompute()
307
descriptorSetHandles[setIdx], binder->GetDescriptorSetLayoutBindingResources(
currSet
.set));
in ExecuteFrameCompute()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_program_util.cpp
102
for (DescriptorSetLayout&
currSet
: outPl.descriptorSetLayouts) {
in CombinePipelineLayouts()
103
if (
currSet
.set != PipelineLayoutConstants::INVALID_INDEX) {
in CombinePipelineLayouts()
104
std::sort(
currSet
.bindings.begin(),
currSet
.bindings.end(),
in CombinePipelineLayouts()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
shader_module_gles.cpp
122
DescriptorSetLayout&
currSet
= pipelineLayout.descriptorSetLayouts[idx];
in SortSets()
local
123
if (
currSet
.set != PipelineLayoutConstants::INVALID_INDEX) {
in SortSets()
125
std::sort(
currSet
.bindings.begin(),
currSet
.bindings.end(),
in SortSets()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_command_list.cpp
1586
uint32_t
currSet
= firstSet;
in BindDescriptorSets()
local
1588
if (
currSet
< PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT) {
in BindDescriptorSets()
1593
auto& dynRef = data->descriptorSetDynamicOffsets[
currSet
];
in BindDescriptorSets()
1601
data->descriptorSetHandles[
currSet
] = ref.handle;
in BindDescriptorSets()
1609
stateData_.currentBoundSets[
currSet
].hasDynamicBarrierResources = hasDynamicBarrierResources;
in BindDescriptorSets()
1610
stateData_.currentBoundSets[
currSet
].descriptorSetHandle = ref.handle;
in BindDescriptorSets()
1611
stateData_.currentBoundSetsMask |= (1 <<
currSet
);
in BindDescriptorSets()
1612
++
currSet
;
in BindDescriptorSets()
1961
const DescriptorSetBind&
currSet
= stateData_.currentBoundSets[idx];
in ValidatePipelineLayout()
local
1962
if (RenderHandleUtil::IsValid(
currSet
in ValidatePipelineLayout()
[all...]
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H
A
D
main.cpp
1387
DescriptorSetLayout&
currSet
= pipelineLayout.descriptorSetLayouts[idx];
1388
if (
currSet
.set != PipelineLayoutConstants::INVALID_INDEX) {
1390
std::sort(
currSet
.bindings.begin(),
currSet
.bindings.end(),
Completed in 8 milliseconds