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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp209 const uint32_t currHeight = Math::max(1u, imageDesc.height >> renderPassMipLevel); in RenderData() local
211 const float fCurrHeight = static_cast<float>(currHeight); in RenderData()
213 renderPass.renderPassDesc.renderArea = { 0, 0, currWidth, currHeight }; in RenderData()
231 cmdList.SetDynamicStateScissor(ScissorDesc { 0, 0, currWidth, currHeight }); in RenderData()

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