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Searched
refs:cover1
(Results
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1
) sorted by relevance
/foundation/arkui/ui_lite/frameworks/render/
H
A
D
render_scanline.cpp
632
uint8_t*
cover1
= span1->covers;
in CalcinterScanline()
local
635
for (uint32_t i = 0; i < len3; i++,
cover1
++, cover2++) {
in CalcinterScanline()
636
if (*(
cover1
) != COVER_FULL) {
in CalcinterScanline()
637
scanline3.AddCell(x3++, *
cover1
);
in CalcinterScanline()
647
uint8_t*
cover1
= span1->covers;
in CalcOutScanlineRight()
local
652
scanline.AddCell(x2++, COVER_FULL - (*
cover1
));
in CalcOutScanlineRight()
654
cover1
++;
in CalcOutScanlineRight()
668
uint8_t*
cover1
= span1->covers + len1;
in CalcOutScanlineLeft()
local
673
for (int32_t i = 0; i < len2; i++,
cover1
++) {
in CalcOutScanlineLeft()
674
scanline.AddCell(x1++, *
cover1
);
in CalcOutScanlineLeft()
681
uint8_t*
cover1
= span1->covers;
CalcOutScanlineAll()
local
[all...]
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