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/foundation/arkui/ui_lite/frameworks/render/
H A Drender_scanline.cpp632 uint8_t* cover1 = span1->covers; in CalcinterScanline() local
635 for (uint32_t i = 0; i < len3; i++, cover1++, cover2++) { in CalcinterScanline()
636 if (*(cover1) != COVER_FULL) { in CalcinterScanline()
637 scanline3.AddCell(x3++, *cover1); in CalcinterScanline()
647 uint8_t* cover1 = span1->covers; in CalcOutScanlineRight() local
652 scanline.AddCell(x2++, COVER_FULL - (*cover1)); in CalcOutScanlineRight()
654 cover1++; in CalcOutScanlineRight()
668 uint8_t* cover1 = span1->covers + len1; in CalcOutScanlineLeft() local
673 for (int32_t i = 0; i < len2; i++, cover1++) { in CalcOutScanlineLeft()
674 scanline.AddCell(x1++, *cover1); in CalcOutScanlineLeft()
681 uint8_t* cover1 = span1->covers; CalcOutScanlineAll() local
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