Searched refs:cosma (Results 1 - 5 of 5) sorted by relevance
/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | clip_utils.cpp | 59 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in Arc() local 61 vertices_->LineTo(float(center.x + sinma), float(center.y - cosma)); in Arc() 63 vertices_->MoveTo(float(center.x + sinma), float(center.y - cosma)); in Arc() 67 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle); in Arc() 78 vertices_->ArcTo(radius, radius, angle, largeArcFlag, 1, center.x + sinma, center.y - cosma); in Arc()
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/foundation/arkui/ui_lite/frameworks/components/ |
H A D | ui_analog_clock.cpp | 292 float cosma = Sin(hand.nextAngle_ + THREE_QUARTER_IN_DEGREE); in DrawHandLine() local 304 int32_t yPointLength = static_cast<int32_t>(startToCenterLength * cosma); in DrawHandLine() 316 int32_t ylength = static_cast<int32_t>((startToCenterLength - handLength) * cosma); in DrawHandLine()
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H A D | ui_canvas.cpp | 124 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in ArcTo() local 126 vertices_->LineTo(float(center.x + sinma), float(center.y - cosma)); in ArcTo() 128 vertices_->MoveTo(float(center.x + sinma), float(center.y - cosma)); in ArcTo() 132 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle); in ArcTo() 139 vertices_->ArcTo(radius, radius, angle, largeArcFlag, 1, float(center.x + sinma), float(center.y - cosma)); in ArcTo() 150 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in ArcTo() 152 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}); in ArcTo() 155 path_->startPos_ = {MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}; in ArcTo() 161 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle); in ArcTo() 163 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}); in ArcTo() [all...] |
/foundation/graphic/graphic_utils_lite/frameworks/ |
H A D | transform.cpp | 342 float cosma = Sin(angle + 90); // 90: cos in Rotate() local 348 float temp = cosma * xt - sinma * yt; in Rotate() 350 temp = sinma * xt + cosma * yt; in Rotate()
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/foundation/arkui/ui_lite/test/unittest/components/ |
H A D | ui_canvas_unit_test.cpp | 421 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); in HWTEST_F() local 424 EXPECT_EQ(start.y, int16_t(CENTER_Y - cosma)); in HWTEST_F() 427 cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE); in HWTEST_F() 430 EXPECT_EQ(end.y, int16_t(CENTER_Y - cosma)); in HWTEST_F() 451 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); in HWTEST_F() local 454 EXPECT_EQ(start.y, int16_t(CENTER_Y - cosma)); in HWTEST_F() 457 cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE); in HWTEST_F() 484 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE); in HWTEST_F() local 487 EXPECT_EQ(end.y, int16_t(CENTER_Y - cosma)); in HWTEST_F()
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