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Searched refs:cosma (Results 1 - 5 of 5) sorted by relevance

/foundation/arkui/ui_lite/frameworks/draw/
H A Dclip_utils.cpp59 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in Arc() local
61 vertices_->LineTo(float(center.x + sinma), float(center.y - cosma)); in Arc()
63 vertices_->MoveTo(float(center.x + sinma), float(center.y - cosma)); in Arc()
67 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle); in Arc()
78 vertices_->ArcTo(radius, radius, angle, largeArcFlag, 1, center.x + sinma, center.y - cosma); in Arc()
/foundation/arkui/ui_lite/frameworks/components/
H A Dui_analog_clock.cpp292 float cosma = Sin(hand.nextAngle_ + THREE_QUARTER_IN_DEGREE); in DrawHandLine() local
304 int32_t yPointLength = static_cast<int32_t>(startToCenterLength * cosma); in DrawHandLine()
316 int32_t ylength = static_cast<int32_t>((startToCenterLength - handLength) * cosma); in DrawHandLine()
H A Dui_canvas.cpp124 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in ArcTo() local
126 vertices_->LineTo(float(center.x + sinma), float(center.y - cosma)); in ArcTo()
128 vertices_->MoveTo(float(center.x + sinma), float(center.y - cosma)); in ArcTo()
132 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle); in ArcTo()
139 vertices_->ArcTo(radius, radius, angle, largeArcFlag, 1, float(center.x + sinma), float(center.y - cosma)); in ArcTo()
150 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle); in ArcTo()
152 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}); in ArcTo()
155 path_->startPos_ = {MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}; in ArcTo()
161 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle); in ArcTo()
163 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)}); in ArcTo()
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/foundation/graphic/graphic_utils_lite/frameworks/
H A Dtransform.cpp342 float cosma = Sin(angle + 90); // 90: cos in Rotate() local
348 float temp = cosma * xt - sinma * yt; in Rotate()
350 temp = sinma * xt + cosma * yt; in Rotate()
/foundation/arkui/ui_lite/test/unittest/components/
H A Dui_canvas_unit_test.cpp421 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); in HWTEST_F() local
424 EXPECT_EQ(start.y, int16_t(CENTER_Y - cosma)); in HWTEST_F()
427 cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE); in HWTEST_F()
430 EXPECT_EQ(end.y, int16_t(CENTER_Y - cosma)); in HWTEST_F()
451 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - START_ANGLE); in HWTEST_F() local
454 EXPECT_EQ(start.y, int16_t(CENTER_Y - cosma)); in HWTEST_F()
457 cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE); in HWTEST_F()
484 float cosma = RADIUS * Sin(QUARTER_IN_DEGREE - END_ANGLE); in HWTEST_F() local
487 EXPECT_EQ(end.y, int16_t(CENTER_Y - cosma)); in HWTEST_F()

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