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Help
Searched
refs:copyInfo_
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_copy.cpp
73
copyInfo_
= copyInfo;
in Init()
96
copyInfo_
= copyInfo;
in PreExecute()
102
if (RenderHandleUtil::IsGpuImage(
copyInfo_
.input.handle) && RenderHandleUtil::IsGpuImage(
copyInfo_
.output.handle) &&
in Execute()
106
auto renderPass = CreateRenderPass(gpuResourceMgr,
copyInfo_
.output.handle);
in Execute()
108
if (
copyInfo_
.copyType == CopyType::LAYER_COPY) {
in Execute()
129
binding, RenderHandleUtil::IsValid(
copyInfo_
.sampler) ?
copyInfo_
.sampler : renderData_.sampler);
in Execute()
130
binder.BindImage(++binding,
copyInfo_
.input);
in Execute()
144
(
copyInfo_
in Execute()
[all...]
H
A
D
render_copy.h
51
CopyInfo
copyInfo_
;
member in final
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_copy_helper.cpp
56
copyInfo_
= copyInfo;
in Init()
75
copyInfo_
= copyInfo;
in PreExecute()
81
if ((RenderHandleUtil::GetHandleType(
copyInfo_
.input) == RenderHandleType::GPU_IMAGE) &&
in Execute()
82
(RenderHandleUtil::GetHandleType(
copyInfo_
.output) == RenderHandleType::GPU_IMAGE) && binder_) {
in Execute()
84
auto renderPass = CreateRenderPass(gpuResourceMgr,
copyInfo_
.output);
in Execute()
101
binding, RenderHandleUtil::IsValid(
copyInfo_
.sampler) ?
copyInfo_
.sampler : renderData_.sampler);
in Execute()
102
binder.BindImage(++binding,
copyInfo_
.input);
in Execute()
H
A
D
render_copy_helper.h
43
CopyInfo
copyInfo_
;
member in final
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