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Searched refs:copies (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.cpp251 bool GetScalingImageNeed(const GpuImageDesc& desc, const array_view<const IImageContainer::SubImageDesc>& copies) in GetScalingImageNeed() argument
256 if (copies.size() == 1) { in GetScalingImageNeed()
257 scale = (copies[0].width != desc.width) || (copies[0].height != desc.height); in GetScalingImageNeed()
263 bool GetScalingImageNeed(const GpuImageDesc& desc, const array_view<const BufferImageCopy>& copies) in GetScalingImageNeed() argument
268 if (copies.size() == 1) { in GetScalingImageNeed()
269 scale = (copies[0].imageExtent.width != desc.width) || (copies[0].imageExtent.height != desc.height); in GetScalingImageNeed()
277 const Format format, const array_view<const IImageContainer::SubImageDesc>& copies, ScalingImageDataStruct& siData) in UpdateStagingScaling()
279 PLUGIN_ASSERT(copies in UpdateStagingScaling()
276 UpdateStagingScaling( const Format format, const array_view<const IImageContainer::SubImageDesc>& copies, ScalingImageDataStruct& siData) UpdateStagingScaling() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_staging.cpp521 const auto copies = array_view(bufferCopies.data() + ref.beginIndex, ref.count); in CopyBuffersToBuffers()
522 for (const BufferCopy& copyRef : copies) { in CopyBuffersToBuffers()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1505 vector<BufferImageCopy> copies; in ImportTexture() local
1506 copies.reserve(subImageDescs.size()); in ImportTexture()
1521 copies.push_back(bufferImageCopy); in ImportTexture()
1523 staging.CopyBufferToImage(bufferHandle, imageHandle, copies); in ImportTexture()

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