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Help
Searched
refs:copies
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_manager.cpp
251
bool GetScalingImageNeed(const GpuImageDesc& desc, const array_view<const IImageContainer::SubImageDesc>&
copies
)
in GetScalingImageNeed()
argument
256
if (
copies
.size() == 1) {
in GetScalingImageNeed()
257
scale = (
copies
[0].width != desc.width) || (
copies
[0].height != desc.height);
in GetScalingImageNeed()
263
bool GetScalingImageNeed(const GpuImageDesc& desc, const array_view<const BufferImageCopy>&
copies
)
in GetScalingImageNeed()
argument
268
if (
copies
.size() == 1) {
in GetScalingImageNeed()
269
scale = (
copies
[0].imageExtent.width != desc.width) || (
copies
[0].imageExtent.height != desc.height);
in GetScalingImageNeed()
277
const Format format, const array_view<const IImageContainer::SubImageDesc>&
copies
, ScalingImageDataStruct& siData)
in UpdateStagingScaling()
279
PLUGIN_ASSERT(
copies
in UpdateStagingScaling()
276
UpdateStagingScaling( const Format format, const array_view<const IImageContainer::SubImageDesc>&
copies
, ScalingImageDataStruct& siData)
UpdateStagingScaling()
argument
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_staging.cpp
521
const auto
copies
= array_view(bufferCopies.data() + ref.beginIndex, ref.count);
in CopyBuffersToBuffers()
522
for (const BufferCopy& copyRef :
copies
) {
in CopyBuffersToBuffers()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_importer.cpp
1505
vector<BufferImageCopy>
copies
;
in ImportTexture()
local
1506
copies
.reserve(subImageDescs.size());
in ImportTexture()
1521
copies
.push_back(bufferImageCopy);
in ImportTexture()
1523
staging.CopyBufferToImage(bufferHandle, imageHandle,
copies
);
in ImportTexture()
Completed in 8 milliseconds