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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Degl_state.cpp556 vector<EGLint> context_attributes; in CreateContext() local
558 context_attributes.reserve(ATTRIBUTE_RESERVE * 2); // 2 EGLints per attribute in CreateContext()
559 auto addAttribute = [&context_attributes](EGLint a, EGLint b) { in CreateContext()
560 context_attributes.push_back(a); in CreateContext()
561 context_attributes.push_back(b); in CreateContext()
591 plat_.context = eglCreateContext(plat_.display, plat_.config, sharedContext, context_attributes.data()); in CreateContext()

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