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Searched refs:connectedPid (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_surface/surface/src/
H A Dbuffer_queue_producer.cpp153 int32_t connectedPid = 0; in RequestBufferRemote() local
156 connectedPid = connectedPid_; in RequestBufferRemote()
158 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in RequestBufferRemote()
279 int32_t connectedPid = 0; in FlushBufferRemote() local
282 connectedPid = connectedPid_; in FlushBufferRemote()
284 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in FlushBufferRemote()

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