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Searched refs:componentManager (Results 1 - 20 of 20) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Duri_lookup.cpp35 string_view uri, const IUriComponentManager& uriManager, const ComponentManager& componentManager) in LookupResourceByUri()
43 if (found && componentManager.HasComponent(entity)) { in LookupResourceByUri()
53 string_view uri, const IUriComponentManager& uriManager, const IAnimationComponentManager& componentManager);
56 string_view uri, const IUriComponentManager& uriManager, const IRenderHandleComponentManager& componentManager);
59 string_view uri, const IUriComponentManager& uriManager, const IMaterialComponentManager& componentManager);
62 string_view uri, const IUriComponentManager& uriManager, const IMeshComponentManager& componentManager);
65 string_view uri, const IUriComponentManager& uriManager, const ISkinIbmComponentManager& componentManager);
34 LookupResourceByUri( string_view uri, const IUriComponentManager& uriManager, const ComponentManager& componentManager) LookupResourceByUri() argument
H A Duri_lookup.h29 BASE_NS::string_view uri, const IUriComponentManager& uriManager, const ComponentManager& componentManager);
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_object.cpp80 for (auto& componentManager : componentManagers_) {
81 commonListener->RemoveEntity(entity_, GetSelf<SCENE_NS::IEcsProxyObject>(), *componentManager->manager);
96 for (auto& componentManager : componentManagers_) {
97 commonListener->AddEntity(entity, GetSelf<SCENE_NS::IEcsProxyObject>(), *componentManager->manager);
104 for (auto& componentManager : componentManagers_) {
106 entity, GetSelf<SCENE_NS::IEcsProxyObject>(), *componentManager->manager);
109 for (auto& componentManager : componentManagers_) {
110 componentManager->valueManager->RemoveAll();
111 for (auto& prop : componentManager->properties) {
150 const CORE_NS::IComponentManager& componentManager, cons
166 UpdateProperties(componentManager); global() variable
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H A Decs_listener.h41 const CORE_NS::IComponentManager& componentManager, const CORE_NS::Entity& entity) = 0;
172 const CORE_NS::IComponentManager& componentManager,
197 t->DoComponentEvent(type, componentManager, e);
H A Decs_animation.cpp382 IEcs::ComponentListener::EventType type, const IComponentManager& componentManager, const CORE_NS::Entity& entity) in DoComponentEvent()
384 bool isAnimationNameChange = componentManager.GetUid() == INameComponentManager::UID; in DoComponentEvent()
385 bool isAnimationChange = componentManager.GetUid() == IAnimationComponentManager::UID; in DoComponentEvent()
386 bool isAnimationStateChange = componentManager.GetUid() == animationStateManager_->GetUid(); in DoComponentEvent()
387 bool isAnimationInputChange = componentManager.GetUid() == IAnimationInputComponentManager::UID; in DoComponentEvent()
388 bool isAnimationTrackChange = componentManager.GetUid() == IAnimationTrackComponentManager::UID; in DoComponentEvent()
857 IComponentManager* componentManager { nullptr }; in CreateAnimationTrack()
863 componentManager = manager; in CreateAnimationTrack()
868 if (!componentManager) { in CreateAnimationTrack()
876 if (IPropertyHandle* targetHandle = componentManager in CreateAnimationTrack()
381 DoComponentEvent( IEcs::ComponentListener::EventType type, const IComponentManager& componentManager, const CORE_NS::Entity& entity) DoComponentEvent() argument
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H A Dintf_submesh_bridge.h31 virtual void Initialize(CORE3D_NS::IMeshComponentManager* componentManager, CORE_NS::Entity entity,
H A Dsubmeshhandler.cpp33 void Initialize(CORE3D_NS::IMeshComponentManager* componentManager, CORE_NS::Entity entity,
38 componentManager_ = componentManager;
112 const CORE_NS::IComponentManager& componentManager, const CORE_NS::Entity& entity) override
H A Decs_animation.h118 const CORE_NS::IComponentManager& componentManager, const CORE_NS::Entity& entity) override
121 parent->DoComponentEvent(type, componentManager, entity);
236 const CORE_NS::IComponentManager& componentManager, const CORE_NS::Entity& entity) override;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_node_system.h154 * @param componentManager Component manager that defines the type of the component.
156 virtual const ISceneNode* LookupNodeByComponent(const CORE_NS::IComponentManager& componentManager) const = 0;
159 * @param componentManager Component manager that defines the type of the component.
161 virtual ISceneNode* LookupNodeByComponent(const CORE_NS::IComponentManager& componentManager) = 0;
165 * @param componentManager Component manager that defines the type of the component.
168 const CORE_NS::IComponentManager& componentManager) const = 0;
172 * @param componentManager Component manager that defines the type of the component.
174 virtual BASE_NS::vector<ISceneNode*> LookupNodesByComponent(const CORE_NS::IComponentManager& componentManager) = 0;
/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/ecs/
H A Dintf_component_manager.h207 inline auto CreateComponent(T& componentManager, const Entity& entity) in CreateComponent() argument
209 componentManager.Create(entity); in CreateComponent()
210 return componentManager.Get(entity); in CreateComponent()
H A Dintf_ecs.h94 EventType type, const IComponentManager& componentManager, BASE_NS::array_view<const Entity> entities) = 0;
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/systems/
H A Ddotfield_system.cpp79 EventType type, const IComponentManager& componentManager, array_view<const Entity> entities) override;
197 EventType type, const IComponentManager& componentManager, array_view<const Entity> entities) in OnComponentEvent()
196 OnComponentEvent( EventType type, const IComponentManager& componentManager, array_view<const Entity> entities) OnComponentEvent() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.cpp106 T& node, const IComponentManager& componentManager, vector<T*>& results, bool singleNodeLookup) in RecursivelyLookupNodesByComponent()
109 if (componentManager.HasComponent(node.GetEntity())) { in RecursivelyLookupNodesByComponent()
123 if (RecursivelyLookupNodesByComponent(*child, componentManager, results, singleNodeLookup)) { in RecursivelyLookupNodesByComponent()
412 const ISceneNode* LookupNodeByComponent(const IComponentManager& componentManager) const override
415 if (RecursivelyLookupNodesByComponent<const ISceneNode>(*this, componentManager, results, true)) {
422 ISceneNode* LookupNodeByComponent(const IComponentManager& componentManager) override
425 if (RecursivelyLookupNodesByComponent<ISceneNode>(*this, componentManager, results, true)) {
432 vector<const ISceneNode*> LookupNodesByComponent(const IComponentManager& componentManager) const override
435 RecursivelyLookupNodesByComponent<const ISceneNode>(*this, componentManager, results, false);
439 vector<ISceneNode*> LookupNodesByComponent(const IComponentManager& componentManager) overrid
105 RecursivelyLookupNodesByComponent( T& node, const IComponentManager& componentManager, vector<T*>& results, bool singleNodeLookup) RecursivelyLookupNodesByComponent() argument
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H A Dmorphing_system.h68 void OnComponentEvent(ComponentListener::EventType type, const CORE_NS::IComponentManager& componentManager,
H A Danimation_system.h121 void OnComponentEvent(EventType type, const CORE_NS::IComponentManager& componentManager,
H A Dmorphing_system.cpp195 const IComponentManager& componentManager, const array_view<const Entity> entities) in OnComponentEvent()
194 OnComponentEvent(const ComponentListener::EventType type, const IComponentManager& componentManager, const array_view<const Entity> entities) OnComponentEvent() argument
H A Danimation_system.cpp850 EventType type, const IComponentManager& componentManager, const array_view<const Entity> entities) in OnComponentEvent()
854 if (&componentManager == &animationManager_) { in OnComponentEvent()
860 if (&componentManager == &animationManager_) { in OnComponentEvent()
868 if (&componentManager == &animationManager_) { in OnComponentEvent()
870 } else if (&componentManager == &animationTrackManager_) { in OnComponentEvent()
849 OnComponentEvent( EventType type, const IComponentManager& componentManager, const array_view<const Entity> entities) OnComponentEvent() argument
/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H A Dcomponent_query.h133 void OnComponentEvent(IEcs::ComponentListener::EventType type, const IComponentManager& componentManager,
/foundation/graphic/graphic_3d/lume/LumeEngine/src/loader/
H A Dsystem_graph_loader.cpp165 const IComponentManager* componentManager = ecs.GetComponentManager(dependencyUid); in ResolveComponentDependencies() local
166 if (!componentManager) { in ResolveComponentDependencies()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/ecs/
H A Decs.cpp515 for (auto& componentManager : managerOrder_) { in Update()
516 componentManager->ClearModifiedFlags(); in Update()

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