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Searched refs:colorBlendState (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp278 const GraphicsState::ColorBlendState& colorBlendState = graphicsState.colorBlendState; in GraphicsPipelineStateObjectVk() local
285 const GraphicsState::ColorBlendState::Attachment& attachmentBlendState = colorBlendState.colorAttachments[idx]; in GraphicsPipelineStateObjectVk()
300 const float* bc = colorBlendState.colorBlendConstants; in GraphicsPipelineStateObjectVk()
305 (VkBool32)colorBlendState.enableLogicOp, // logicOpEnable in GraphicsPipelineStateObjectVk()
306 (VkLogicOp)colorBlendState.logicOp, // logicOp in GraphicsPipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp430 } else if (graphicsState.colorBlendState.colorAttachmentCount !=
435 graphicsState.colorBlendState.colorAttachmentCount,
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp307 if (const json::value* colorBlendStateIt = jsonData.find("colorBlendState"); colorBlendStateIt) { in ParseSingleState()
310 graphicsState.colorBlendState = context.data; in ParseSingleState()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.cpp786 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in GetShaderSpecializationView()
788 combinedMaterialFlags |= (gfxState.colorBlendState.colorAttachments[0].enableBlend) in GetShaderSpecializationView()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1240 ColorBlendState colorBlendState; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1261 const auto& cBlend = cacheState_.colorBlendState; in HandleColorAttachments()
2754 auto& cBlend = cacheState_.colorBlendState; in PrimeBlendState()
2755 cBlend = graphicsState.colorBlendState; in PrimeBlendState()
2895 const auto& blend = graphicsState.colorBlendState; in UpdateBlendState()
2896 auto& cBlend = cacheState_.colorBlendState; in UpdateBlendState()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp1120 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in UpdateShaderStateToGltfMaterial()
1121 if (gfxState.colorBlendState.colorAttachments[0].enableBlend) { in UpdateShaderStateToGltfMaterial()
1134 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in UpdateShaderStateToGltfMaterial()
1135 if (gfxState.colorBlendState.colorAttachments[0].enableBlend) { in UpdateShaderStateToGltfMaterial()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp130 const uint64_t cbsHash = hash(state.colorBlendState); in hash()

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