Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:colorBlendState
(Results
1 - 8
of
8
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
pipeline_state_object_vk.cpp
278
const GraphicsState::ColorBlendState&
colorBlendState
= graphicsState.
colorBlendState
;
in GraphicsPipelineStateObjectVk()
local
285
const GraphicsState::ColorBlendState::Attachment& attachmentBlendState =
colorBlendState
.colorAttachments[idx];
in GraphicsPipelineStateObjectVk()
300
const float* bc =
colorBlendState
.colorBlendConstants;
in GraphicsPipelineStateObjectVk()
305
(VkBool32)
colorBlendState
.enableLogicOp, // logicOpEnable
in GraphicsPipelineStateObjectVk()
306
(VkLogicOp)
colorBlendState
.logicOp, // logicOp
in GraphicsPipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
node_context_pso_manager.cpp
430
} else if (graphicsState.
colorBlendState
.colorAttachmentCount !=
435
graphicsState.
colorBlendState
.colorAttachmentCount,
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_state_loader_util.cpp
307
if (const json::value* colorBlendStateIt = jsonData.find("
colorBlendState
"); colorBlendStateIt) {
in ParseSingleState()
310
graphicsState.
colorBlendState
= context.data;
in ParseSingleState()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_material_render_slot.cpp
786
if (gfxState.
colorBlendState
.colorAttachmentCount > 0) {
in GetShaderSpecializationView()
788
combinedMaterialFlags |= (gfxState.
colorBlendState
.colorAttachments[0].enableBlend)
in GetShaderSpecializationView()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
pipeline_state_desc.h
1240
ColorBlendState
colorBlendState
;
member
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
1261
const auto& cBlend = cacheState_.
colorBlendState
;
in HandleColorAttachments()
2754
auto& cBlend = cacheState_.
colorBlendState
;
in PrimeBlendState()
2755
cBlend = graphicsState.
colorBlendState
;
in PrimeBlendState()
2895
const auto& blend = graphicsState.
colorBlendState
;
in UpdateBlendState()
2896
auto& cBlend = cacheState_.
colorBlendState
;
in UpdateBlendState()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_exporter.cpp
1120
if (gfxState.
colorBlendState
.colorAttachmentCount > 0) {
in UpdateShaderStateToGltfMaterial()
1121
if (gfxState.
colorBlendState
.colorAttachments[0].enableBlend) {
in UpdateShaderStateToGltfMaterial()
1134
if (gfxState.
colorBlendState
.colorAttachmentCount > 0) {
in UpdateShaderStateToGltfMaterial()
1135
if (gfxState.
colorBlendState
.colorAttachments[0].enableBlend) {
in UpdateShaderStateToGltfMaterial()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_manager.cpp
130
const uint64_t cbsHash = hash(state.
colorBlendState
);
in hash()
Completed in 35 milliseconds