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Searched refs:colorAttachmentIndices (Results 1 - 21 of 21) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp101 rpHash, subpass.colorAttachmentIndices, subpass.colorAttachmentIndices + subpass.colorAttachmentCount); in HashRPD()
182 if (const auto* color = images[sb.colorAttachmentIndices[0]].image) { in IsDefaultAttachment()
391 HashRange(subHash, sb.colorAttachmentIndices, sb.colorAttachmentIndices + sb.colorAttachmentCount); in HashAttachments()
428 const uint32_t ci = sb.colorAttachmentIndices[idx]; in GenerateSubPassFBO()
497 const auto* color = images[sb.colorAttachmentIndices[0]].image; in GenerateResolveFBO()
551 const auto* color = images[sb.colorAttachmentIndices[0]].image; in ProcessSubPass()
590 const auto colorAttachmentIndices = array_view(pos->colorAttachmentIndices, po in MapColorAttachments() local
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H A Drender_backend_gles.cpp1346 auto color = rpd.attachmentHandles[sb.colorAttachmentIndices[0]]; in DoSubPass()
1363 uint32_t index = sb.colorAttachmentIndices[ci]; in DoSubPass()
1405 uint32_t resolveFrom = currentSubPass.colorAttachmentIndices[ci]; in ScanPasses()
1417 uint32_t index = currentSubPass.colorAttachmentIndices[ci]; in ScanPasses()
1549 const uint32_t index = currentSubPass.colorAttachmentIndices[ci]; in InvalidateColor()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp171 rp.colorAttachmentIndices = renderPass.colorAttachmentIndices; in CreateInputRenderPass()
300 spDesc.colorAttachmentCount = (uint32_t)renderPass.colorAttachmentIndices.size(); in CreateRenderPass()
322 spDesc.colorAttachmentIndices[idx] = renderPass.colorAttachmentIndices[idx]; in CreateRenderPass()
H A Drender_node_post_process_util.cpp84 rp.subpassDesc.colorAttachmentIndices[0u] = 0u; in CreateRenderPass()
700 rp.subpassDesc.colorAttachmentIndices[0u] = 0u; in ExecuteDofBlur()
701 rp.subpassDesc.colorAttachmentIndices[1u] = 1u; in ExecuteDofBlur()
H A Drender_node_parser_util.cpp394 getAttachmentIndices("colorAttachmentIndices", *sp, renderPass.colorAttachmentIndices); in ParseRenderpass()
H A Drender_command_list.cpp138 CheckAttachments(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment()
1057 const uint32_t attachmentIndex = subpassRef.colorAttachmentIndices[idx]; in ProcessColorAttachments()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h228 BASE_NS::vector<uint32_t> colorAttachmentIndices; member
353 BASE_NS::vector<uint32_t> colorAttachmentIndices; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp48 rp.subpassDesc.colorAttachmentIndices[0u] = 0u; in CreateRenderPass()
H A Drender_node_default_shadows_blur.cpp159 subpass.colorAttachmentIndices[0] = 0; in ProcessSingleShadow()
H A Drender_node_camera_cubemap.cpp235 renderPass.subpassDesc.colorAttachmentIndices[0U] = 0U; in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp579 subpass.colorAttachmentIndices[0] = 1u; in CreateRenderPass()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp114 renderPassDesc.attachmentHandles[subpassDesc.colorAttachmentIndices[0]] = in UpdateCustomCameraTargets()
138 if (subpassDesc.colorAttachmentIndices[idx] < PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT) { in UpdateCustomCameraLoadStore()
139 auto& attRef = renderPass.renderPassDesc.attachments[subpassDesc.colorAttachmentIndices[idx]]; in UpdateCustomCameraLoadStore()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp199 subpass.colorAttachmentIndices[0] = 0; in Execute()
253 subpass.colorAttachmentIndices[0] = 0; in ExecuteTileVelocity()
H A Drender_copy.cpp55 rp.subpassDesc.colorAttachmentIndices[0u] = 0u; in CreateRenderPass()
H A Drender_bloom.cpp328 subpassDesc.colorAttachmentIndices[0] = 0; in GraphicsBloom()
714 subpassDesc.colorAttachmentIndices[0] = 0; in CreateRenderPsos()
H A Drender_blur.cpp120 subpass.colorAttachmentIndices[0] = 0; in Execute()
H A Drender_node_mip_chain_post_process.cpp311 subpass.colorAttachmentIndices[0] = 0; in GetBaseRenderPass()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp52 HashRange(seed, subpass.colorAttachmentIndices, subpass.colorAttachmentIndices + subpass.colorAttachmentCount); in hash()
H A Dpipeline_create_functions_vk.cpp299 CreateAttachmentReferences(subpassDesc.colorAttachmentIndices, layouts, subpassDesc.colorAttachmentCount, in CreateRenderPassCombined()
482 CreateAttachmentReferences2(subpassDesc.colorAttachmentIndices, layouts, compatibilityAttachments, in CreateRenderPassCombined2()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1048 uint32_t colorAttachmentIndices[PipelineStateConstants::MAX_COLOR_ATTACHMENT_COUNT] {};
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp853 array_view(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount), rc.renderPassDesc, in RenderCommand()

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