/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 101 rpHash, subpass.colorAttachmentIndices, subpass.colorAttachmentIndices + subpass.colorAttachmentCount); in HashRPD() 182 if (const auto* color = images[sb.colorAttachmentIndices[0]].image) { in IsDefaultAttachment() 391 HashRange(subHash, sb.colorAttachmentIndices, sb.colorAttachmentIndices + sb.colorAttachmentCount); in HashAttachments() 428 const uint32_t ci = sb.colorAttachmentIndices[idx]; in GenerateSubPassFBO() 497 const auto* color = images[sb.colorAttachmentIndices[0]].image; in GenerateResolveFBO() 551 const auto* color = images[sb.colorAttachmentIndices[0]].image; in ProcessSubPass() 590 const auto colorAttachmentIndices = array_view(pos->colorAttachmentIndices, po in MapColorAttachments() local [all...] |
H A D | render_backend_gles.cpp | 1346 auto color = rpd.attachmentHandles[sb.colorAttachmentIndices[0]]; in DoSubPass() 1363 uint32_t index = sb.colorAttachmentIndices[ci]; in DoSubPass() 1405 uint32_t resolveFrom = currentSubPass.colorAttachmentIndices[ci]; in ScanPasses() 1417 uint32_t index = currentSubPass.colorAttachmentIndices[ci]; in ScanPasses() 1549 const uint32_t index = currentSubPass.colorAttachmentIndices[ci]; in InvalidateColor()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 171 rp.colorAttachmentIndices = renderPass.colorAttachmentIndices; in CreateInputRenderPass() 300 spDesc.colorAttachmentCount = (uint32_t)renderPass.colorAttachmentIndices.size(); in CreateRenderPass() 322 spDesc.colorAttachmentIndices[idx] = renderPass.colorAttachmentIndices[idx]; in CreateRenderPass()
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H A D | render_node_post_process_util.cpp | 84 rp.subpassDesc.colorAttachmentIndices[0u] = 0u; in CreateRenderPass() 700 rp.subpassDesc.colorAttachmentIndices[0u] = 0u; in ExecuteDofBlur() 701 rp.subpassDesc.colorAttachmentIndices[1u] = 1u; in ExecuteDofBlur()
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H A D | render_node_parser_util.cpp | 394 getAttachmentIndices("colorAttachmentIndices", *sp, renderPass.colorAttachmentIndices); in ParseRenderpass()
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H A D | render_command_list.cpp | 138 CheckAttachments(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment() 1057 const uint32_t attachmentIndex = subpassRef.colorAttachmentIndices[idx]; in ProcessColorAttachments()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | render_data_structures.h | 228 BASE_NS::vector<uint32_t> colorAttachmentIndices; member 353 BASE_NS::vector<uint32_t> colorAttachmentIndices; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 48 rp.subpassDesc.colorAttachmentIndices[0u] = 0u; in CreateRenderPass()
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H A D | render_node_default_shadows_blur.cpp | 159 subpass.colorAttachmentIndices[0] = 0; in ProcessSingleShadow()
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H A D | render_node_camera_cubemap.cpp | 235 renderPass.subpassDesc.colorAttachmentIndices[0U] = 0U; in ExecuteSinglePostProcess()
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H A D | render_node_default_shadow_render_slot.cpp | 579 subpass.colorAttachmentIndices[0] = 1u; in CreateRenderPass()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 114 renderPassDesc.attachmentHandles[subpassDesc.colorAttachmentIndices[0]] = in UpdateCustomCameraTargets() 138 if (subpassDesc.colorAttachmentIndices[idx] < PipelineStateConstants::MAX_RENDER_PASS_ATTACHMENT_COUNT) { in UpdateCustomCameraLoadStore() 139 auto& attRef = renderPass.renderPassDesc.attachments[subpassDesc.colorAttachmentIndices[idx]]; in UpdateCustomCameraLoadStore()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 199 subpass.colorAttachmentIndices[0] = 0; in Execute() 253 subpass.colorAttachmentIndices[0] = 0; in ExecuteTileVelocity()
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H A D | render_copy.cpp | 55 rp.subpassDesc.colorAttachmentIndices[0u] = 0u; in CreateRenderPass()
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H A D | render_bloom.cpp | 328 subpassDesc.colorAttachmentIndices[0] = 0; in GraphicsBloom() 714 subpassDesc.colorAttachmentIndices[0] = 0; in CreateRenderPsos()
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H A D | render_blur.cpp | 120 subpass.colorAttachmentIndices[0] = 0; in Execute()
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H A D | render_node_mip_chain_post_process.cpp | 311 subpass.colorAttachmentIndices[0] = 0; in GetBaseRenderPass()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 52 HashRange(seed, subpass.colorAttachmentIndices, subpass.colorAttachmentIndices + subpass.colorAttachmentCount); in hash()
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H A D | pipeline_create_functions_vk.cpp | 299 CreateAttachmentReferences(subpassDesc.colorAttachmentIndices, layouts, subpassDesc.colorAttachmentCount, in CreateRenderPassCombined() 482 CreateAttachmentReferences2(subpassDesc.colorAttachmentIndices, layouts, compatibilityAttachments, in CreateRenderPassCombined2()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1048 uint32_t colorAttachmentIndices[PipelineStateConstants::MAX_COLOR_ATTACHMENT_COUNT] {};
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 853 array_view(subpassRef.colorAttachmentIndices, subpassRef.colorAttachmentCount), rc.renderPassDesc, in RenderCommand()
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