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/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/draw/
H A Dcolor_test.cpp18 #include "draw/color.h"
64 auto color = std::make_unique<Color>(); in HWTEST_F() local
65 ASSERT_TRUE(color != nullptr); in HWTEST_F()
86 auto color = std::make_unique<Color>(44, 23, 56, 0); in HWTEST_F() local
87 EXPECT_TRUE(nullptr != color); in HWTEST_F()
88 EXPECT_EQ(44, color->GetRed()); in HWTEST_F()
89 EXPECT_EQ(23, color->GetGreen()); in HWTEST_F()
90 EXPECT_EQ(56, color->GetBlue()); in HWTEST_F()
91 EXPECT_EQ(0, color->GetAlpha()); in HWTEST_F()
120 Color color; in HWTEST_F() local
134 Color color = Color(123, 33, 50, 1); HWTEST_F() local
148 Color color; HWTEST_F() local
162 Color color = Color(50, 1, 123, 33); HWTEST_F() local
176 auto color = std::make_unique<Color>(255, 255, 100, 1); HWTEST_F() local
193 auto color = std::make_unique<Color>(100, 34, 100, 50); HWTEST_F() local
210 auto color = std::make_unique<Color>(210); HWTEST_F() local
223 auto color = std::make_unique<Color>(100); HWTEST_F() local
236 auto color = std::make_unique<Color>(); HWTEST_F() local
252 auto color = std::make_unique<Color>(); HWTEST_F() local
268 auto color = std::make_unique<Color>(); HWTEST_F() local
284 auto color = std::make_unique<Color>(); HWTEST_F() local
300 auto color = std::make_unique<Color>(); HWTEST_F() local
316 auto color = std::make_unique<Color>(); HWTEST_F() local
332 auto color = std::make_unique<Color>(); HWTEST_F() local
348 auto color = std::make_unique<Color>(); HWTEST_F() local
364 auto color = std::make_unique<Color>(); HWTEST_F() local
380 auto color = std::make_unique<Color>(); HWTEST_F() local
396 auto color = std::make_unique<Color>(); HWTEST_F() local
412 auto color = std::make_unique<Color>(); HWTEST_F() local
428 auto color = std::make_unique<Color>(); HWTEST_F() local
444 auto color = std::make_unique<Color>(); HWTEST_F() local
460 auto color = std::make_unique<Color>(); HWTEST_F() local
476 auto color = std::make_unique<Color>(); HWTEST_F() local
492 auto color = std::make_unique<Color>(); HWTEST_F() local
508 auto color = std::make_unique<Color>(); HWTEST_F() local
524 auto color = std::make_unique<Color>(); HWTEST_F() local
540 auto color = std::make_unique<Color>(); HWTEST_F() local
556 auto color = std::make_unique<Color>(); HWTEST_F() local
570 auto color = std::make_unique<Color>(); HWTEST_F() local
584 auto color = std::make_unique<Color>(121); HWTEST_F() local
598 auto color = std::make_unique<Color>(); HWTEST_F() local
613 auto color = std::make_unique<Color>(); HWTEST_F() local
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/common/
H A Drs_color_test.cpp51 RSColor color(red, green, blue, alpha); in HWTEST_F()
54 RSColor scaledColor = color / scale; in HWTEST_F()
55 EXPECT_EQ(scaledColor.GetRed(), color.GetRed()); in HWTEST_F()
56 EXPECT_EQ(scaledColor.GetGreen(), color.GetGreen()); in HWTEST_F()
57 EXPECT_EQ(scaledColor.GetBlue(), color.GetBlue()); in HWTEST_F()
58 EXPECT_EQ(scaledColor.GetAlpha(), color.GetAlpha()); in HWTEST_F()
61 scaledColor = color / scale; in HWTEST_F()
84 RSColor color(red, green, blue, alpha); in HWTEST_F()
90 EXPECT_TRUE(color.IsNearEqual(ohterColor1, threshold)); in HWTEST_F()
94 EXPECT_FALSE(color in HWTEST_F()
105 std::shared_ptr<RSColor> color; HWTEST_F() local
161 auto color = RSColor::FromRgbaInt(1); HWTEST_F() local
185 auto color = RSColor::FromArgbInt(1); HWTEST_F() local
209 auto color = RSColor::FromBgraInt(1); HWTEST_F() local
221 RSColor color; HWTEST_F() local
235 RSColor color; HWTEST_F() local
249 RSColor color; HWTEST_F() local
263 RSColor color; HWTEST_F() local
277 RSColor color; HWTEST_F() local
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/
H A Dcolor.h33 * Linear color space (non-srgb values)
34 * Prefer using 32-bit color (uint32_t) in sRGB format
60 /** Input color in linear ARGB format (uint32_t)
61 * Output color in linear (Vec4)
63 constexpr Color MakeColorFromLinear(const uint32_t color) in MakeColorFromLinear() argument
65 uint8_t b = (color >> COLOR_SHIFT_0) & UINT8_MAX; in MakeColorFromLinear()
66 uint8_t g = (color >> COLOR_SHIFT_8) & UINT8_MAX; in MakeColorFromLinear()
67 uint8_t r = (color >> COLOR_SHIFT_16) & UINT8_MAX; in MakeColorFromLinear()
68 uint8_t a = (color >> COLOR_SHIFT_24) & UINT8_MAX; in MakeColorFromLinear()
73 /** Input color i
76 MakeColorFromSRGB(const uint32_t color) MakeColorFromSRGB() argument
89 FromColorToLinear(Color color) FromColorToLinear() argument
103 FromColorToSRGB(Color color) FromColorToSRGB() argument
117 FromColorRGBAToLinear(Color color) FromColorRGBAToLinear() argument
131 FromColorRGBAToSRGB(Color color) FromColorRGBAToSRGB() argument
141 FromColorRGBA(const Color color) FromColorRGBA() argument
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/foundation/communication/dsoftbus/components/nstackx/fillp/src/public/src/
H A Drb_tree.c108 while (x != root->rbNode && x->rbParent->color == RB_RED) { in FillpRbInsertColor()
112 if (y && y->color == RB_RED) { in FillpRbInsertColor()
114 x->rbParent->color = RB_BLACK; in FillpRbInsertColor()
115 y->color = RB_BLACK; in FillpRbInsertColor()
116 x->rbParent->rbParent->color = RB_RED; in FillpRbInsertColor()
123 x->rbParent->color = RB_BLACK; in FillpRbInsertColor()
124 x->rbParent->rbParent->color = RB_RED; in FillpRbInsertColor()
130 if ((y != FILLP_NULL_PTR) && (y->color == RB_RED)) { in FillpRbInsertColor()
132 x->rbParent->color = RB_BLACK; in FillpRbInsertColor()
133 y->color in FillpRbInsertColor()
255 FILLP_UINT color; FillpRbEraseLowlvlNode() local
305 FILLP_UINT color; FillpRbErase() local
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/foundation/arkui/ui_lite/frameworks/render/
H A Drender_pixfmt_rgba_blend.h35 * @brief Mix the pixels with the color component.
36 * @param color color,red,green,blue,alpha Color Component,cover Coverage.
41 uint8_t* color, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha, uint8_t* covers) in NeonBlendPix()
43 DrawUtils::GetInstance()->BlendLerpPix(color, red, green, blue, alpha, covers); in NeonBlendPix()
47 * @brief Mix the pixels with the color component.
48 * @param color color,red,green,blue,alpha Color Component,cover Coverage.
53 uint8_t* color, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha, uint8_t cover) in NeonBlendPix()
55 DrawUtils::GetInstance()->BlendLerpPix(color, re in NeonBlendPix()
362 CopyPixel(int32_t x, int32_t y, const Rgba8T& color) CopyPixel() argument
373 BlendPixel(int32_t x, int32_t y, const Rgba8T& color, uint8_t cover) BlendPixel() argument
375 CopyOrBlendPix(PixValuePtr(x, y), color, cover); BlendPixel() local
460 NeonBlendPix(PixelColorType* pixelColors, const Rgba8T& color) NeonBlendPix() argument
466 NeonBlendPix(PixelColorType* pixelColors, const Rgba8T& color, uint8_t cover) NeonBlendPix() argument
495 BlendPix(PixelColorType* pixelPtr, const Rgba8T& color, uint32_t cover) BlendPix() argument
506 BlendPix(PixelColorType* pixelPtr, const Rgba8T& color) BlendPix() argument
517 CopyOrBlendPix(PixelColorType* pixelPtr, const Rgba8T& color, uint32_t cover) CopyOrBlendPix() argument
535 CopyOrBlendPix(PixelColorType* pixelPtr, const Rgba8T& color) CopyOrBlendPix() argument
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/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/color_fuzzer/
H A Dcolor_fuzzer.cpp45 Color color; in ColorFuzzTest001() local
46 color.SetRgb(red, green, blue, alpha); in ColorFuzzTest001()
47 color.GetAlpha(); in ColorFuzzTest001()
48 color.GetRed(); in ColorFuzzTest001()
49 color.GetGreen(); in ColorFuzzTest001()
50 color.GetBlue(); in ColorFuzzTest001()
51 brush.SetColor(color); in ColorFuzzTest001()
54 color.SetColorQuad(colorValue); in ColorFuzzTest001()
55 brush.SetColor(color); in ColorFuzzTest001()
104 Color color; in ColorFuzzTest003() local
134 Color color; ColorFuzzTest004() local
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/rscolorpicker_fuzzer/
H A Drscolorpicker_fuzzer.cpp101 uint32_t color = GetData<uint32_t>(); in DoGetLargestProportionColor() local
102 rsColorPicker->GetLargestProportionColor(color); in DoGetLargestProportionColor()
118 uint32_t color = GetData<uint32_t>(); in DoGetHighestSaturationColor() local
119 rsColorPicker->GetHighestSaturationColor(color); in DoGetHighestSaturationColor()
135 uint32_t color = GetData<uint32_t>(); in DoGetAverageColor() local
136 rsColorPicker->GetAverageColor(color); in DoGetAverageColor()
138 rsColorPicker->GetAverageColor(color); in DoGetAverageColor()
141 rsColorPicker->GetAverageColor(color); in DoGetAverageColor()
157 uint32_t color = GetData<uint32_t>(); in DoIsBlackOrWhiteOrGrayColor() local
158 rsColorPicker->IsBlackOrWhiteOrGrayColor(color); in DoIsBlackOrWhiteOrGrayColor()
211 HSV color; DoAdjustHSVToDefinedIterval() local
243 HSV color; DoHSVtoRGB() local
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/foundation/graphic/graphic_2d/utils/color_manager/src/
H A Dcolor.cpp17 #include "color.h"
22 static float Alpha(uint64_t color) in Alpha() argument
24 return ((color >> 56) & 0xff) / 255.0f; // shift 56 bits to get alpha value and 255.0f is the max value in Alpha()
27 static float Red(uint64_t color) in Red() argument
29 return ((color >> 48) & 0xff) / 255.0f; // shift 48 bits to get red value and 255.0f is the max value in Red()
32 static float Green(uint64_t color) in Green() argument
34 return ((color >> 40) & 0xff) / 255.0f; // shift 40 bits to get green value and 255.0f is the max value in Green()
37 static float Blue(uint64_t color) in Blue() argument
39 return ((color >> 32) & 0xff) / 255.0f; // shift 32 bits to get blue value and 255.0f is the max value in Blue()
42 static ColorSpaceName Name(uint64_t color) in Name() argument
53 Color(unsigned int color) Color() argument
59 Color(uint64_t color) Color() argument
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/foundation/graphic/graphic_2d/rosen/modules/effect/color_picker/src/
H A Dcolor_extract.cpp99 // Return red component of a quantized color
100 uint32_t ColorExtract::QuantizedRed(uint32_t color) in QuantizedRed() argument
102 return (color >> (QUANTIZE_WORD_WIDTH + QUANTIZE_WORD_WIDTH)) & static_cast<uint32_t>(QUANTIZE_WORD_MASK); in QuantizedRed()
105 // Return green component of a quantized color
106 uint32_t ColorExtract::QuantizedGreen(uint32_t color) in QuantizedGreen() argument
108 return (color >> QUANTIZE_WORD_WIDTH) & static_cast<uint32_t>(QUANTIZE_WORD_MASK); in QuantizedGreen()
111 // Return blue component of a quantized color
112 uint32_t ColorExtract::QuantizedBlue(uint32_t color) in QuantizedBlue() argument
114 return color & static_cast<uint32_t>(QUANTIZE_WORD_MASK); in QuantizedBlue()
117 uint32_t ColorExtract::ModifyWordWidth(uint8_t color, in argument
127 GetARGB32ColorA(unsigned int color) GetARGB32ColorA() argument
132 GetARGB32ColorR(unsigned int color) GetARGB32ColorR() argument
136 GetARGB32ColorG(unsigned int color) GetARGB32ColorG() argument
140 GetARGB32ColorB(unsigned int color) GetARGB32ColorB() argument
146 QuantizeFromRGB888(uint32_t color) QuantizeFromRGB888() argument
163 ApproximateToRGB888(uint32_t color) ApproximateToRGB888() argument
216 Rgb2Gray(uint32_t color) Rgb2Gray() argument
254 CalcRelativeLum(uint32_t color) CalcRelativeLum() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h30 Combines bloom color with the given base color.
47 vec3 color = colSample * (8.0 / 128.0) * weight; in bloomDownscaleWeighted9() local
52 color += colSample * (16.0 / 128.0) * weight; // 16.0, 128.0: param in bloomDownscaleWeighted9()
57 color += colSample * (8.0 / 128.0) * weight; // 8.0, 128.0: param in bloomDownscaleWeighted9()
63 color += colSample * (16.0 / 128.0) * weight; // 16.0, 128.0: param in bloomDownscaleWeighted9()
68 color += colSample * (32.0 / 128.0) * weight; // 32.0, 128.0: param in bloomDownscaleWeighted9()
74 color += colSample * (16.0 / 128.0) * weight; // 16.0, 128.0: param in bloomDownscaleWeighted9()
80 color += colSample * (8.0 / 128.0) * weight; // 8.0, 128.0: param in bloomDownscaleWeighted9()
86 color in bloomDownscaleWeighted9()
107 vec3 color = textureLod(sampler2D(tex, sampl), uv + vec2(-invTexSize.x, invTexSize.y), 0).rgb * (8.0 / 128.0); bloomDownscale9() local
138 vec3 color = colSample * diagCoeff * weight; bloomDownscaleWeighted() local
264 vec3 color = textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y - ts.y), 0).xyz * diagCoeff; bloomDownscale() local
310 vec3 color = textureLod(sampler2D(tex, sampl), uv, 0).xyz * (1.0 / 2.0); bloomUpscale() local
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_color_extract.cpp71 // Return red component of a quantized color
72 uint32_t RSColorExtract::QuantizedRed(uint32_t color) in QuantizedRed() argument
74 return (color >> (QUANTIZE_WORD_WIDTH + QUANTIZE_WORD_WIDTH)) & static_cast<uint32_t>(QUANTIZE_WORD_MASK); in QuantizedRed()
77 // Return green component of a quantized color
78 uint32_t RSColorExtract::QuantizedGreen(uint32_t color) in QuantizedGreen() argument
80 return (color >> QUANTIZE_WORD_WIDTH) & static_cast<uint32_t>(QUANTIZE_WORD_MASK); in QuantizedGreen()
83 // Return blue component of a quantized color
84 uint32_t RSColorExtract::QuantizedBlue(uint32_t color) in QuantizedBlue() argument
86 return color & static_cast<uint32_t>(QUANTIZE_WORD_MASK); in QuantizedBlue()
89 uint32_t RSColorExtract::ModifyWordWidth(uint8_t color, in argument
100 GetARGB32ColorR(unsigned int color) GetARGB32ColorR() argument
104 GetARGB32ColorG(unsigned int color) GetARGB32ColorG() argument
108 GetARGB32ColorB(unsigned int color) GetARGB32ColorB() argument
114 QuantizeFromRGB888(uint32_t color) QuantizeFromRGB888() argument
131 ApproximateToRGB888(uint32_t color) ApproximateToRGB888() argument
187 Rgb2Gray(uint32_t color) Rgb2Gray() argument
225 CalcRelativeLum(uint32_t color) CalcRelativeLum() argument
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/canvas/
H A Djs_canvas_gradient.cpp58 GradientColor color; in addColorStop() local
59 color.SetColor(Color::TRANSPARENT); in addColorStop()
60 color.SetDimension(0.0); in addColorStop()
61 gradient_->AddColor(color); in addColorStop()
62 gradient_->AddColor(color); in addColorStop()
66 GradientColor color; in addColorStop() local
71 color.SetColor(Color::TRANSPARENT); in addColorStop()
72 color.SetDimension(0.0); in addColorStop()
73 gradient_->AddColor(color); in addColorStop()
74 gradient_->AddColor(color); in addColorStop()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_sampler_gles.cpp87 float color[4] = { 0.f }; in GpuSamplerGLES() local
91 color[0] = color[1] = color[2] = color[3] = 0.f; in GpuSamplerGLES()
96 color[0] = color[1] = color[2] = 0.f; in GpuSamplerGLES()
97 color[3] = 1.f; in GpuSamplerGLES()
102 color[ in GpuSamplerGLES()
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/foundation/arkui/ace_engine/test/mock/core/render/
H A Dmock_drawing_convertor.cpp19 RSColor ToRSColor(const Color& color) in ToRSColor() argument
21 return RSColor(color.GetRed(), color.GetGreen(), color.GetBlue(), color.GetAlpha()); in ToRSColor()
24 RSColor ToRSColor(const LinearColor& color) in ToRSColor() argument
26 return RSColor(color.GetRed(), color.GetGreen(), color.GetBlue(), color in ToRSColor()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_blur_common.h55 vec4 color = textureLod(sampler2D(tex, sampl), uv, 0) * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGBA() local
60 color += in GaussianBlurRGBA()
62 color += in GaussianBlurRGBA()
66 return color; in GaussianBlurRGBA()
72 vec3 color = textureLod(sampler2D(tex, sampl), uv, 0).xyz * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGB() local
77 color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0).xyz * in GaussianBlurRGB()
79 color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0).xyz * in GaussianBlurRGB()
83 return color; in GaussianBlurRGB()
89 vec2 color = textureLod(sampler2D(tex, sampl), uv, 0).xy * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRG() local
94 color in GaussianBlurRG()
106 float color = textureLod(sampler2D(tex, sampl), uv, 0).x * CORE_BLUR_WEIGHTS[0]; GaussianBlurR() local
140 vec4 color = textureLod(sampler2DArray(tex, sampl), vec3(uv, dirLayer.z), 0) * CORE_BLUR_WEIGHTS[0]; GaussianBlurRGBALayer() local
159 vec3 color = textureLod(sampler2DArray(tex, sampl), vec3(uv, dirLayer.z), 0).xyz * CORE_BLUR_WEIGHTS[0]; GaussianBlurRGBLayer() local
180 vec2 color = textureLod(sampler2DArray(tex, sampl), vec3(uv, dirLayer.z), 0).xy * CORE_BLUR_WEIGHTS[0]; GaussianBlurRGLayer() local
201 float color = textureLod(sampler2DArray(tex, sampl), vec3(uv, dirLayer.z), 0).x * CORE_BLUR_WEIGHTS[0]; GaussianBlurRLayer() local
252 vec3 color = textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y - ts.y), 0).xyz * diagCoeff; SoftDownscaleRGB() local
301 vec4 color = vec4(0); DownscaleRGBADof() local
334 CORE_RELAXEDP vec4 color = vec4(0); BlurRGBADof() local
374 vec3 color = textureLod(sampler2DArray(tex, sampl), vec3(uv.x - ts.x, uv.y - ts.y, dirLayer.z), 0).xyz * diagCoeff; SoftDownscaleRGBLayer() local
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H A Drender_color_conversion_common.h28 float CalcLuma(const vec3 color) in CalcLuma() argument
31 return 0.299 * color.r + 0.587 * color.g + 0.114 * color.b; in CalcLuma()
37 float CalcLumaFxaa(const vec3 color) in CalcLumaFxaa() argument
40 return color.g * (0.587 / 0.299) + color.r; in CalcLumaFxaa()
54 vec3 TonemapLuma(const vec3 color, const float luma, const float range) in TonemapLuma() argument
56 return color / (1.0 + luma / range); in TonemapLuma()
62 vec3 TonemapLumaInv(const vec3 color, cons argument
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/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Dcolor.h53 // A color value present by 32 bit.
68 static bool ParseColorString(std::string colorStr, Color& color, uint32_t maskAlpha = COLOR_ALPHA_MASK);
69 static bool ParseColorString(const std::string& colorStr, Color& color, const Color& defaultColor,
71 // Return the linear transition color from startColor to endColor.
132 bool operator==(const Color& color) const in operator ==()
134 return colorValue_.value == color.GetValue(); in operator ==()
137 bool operator!=(const Color& color) const in operator !=()
139 return !operator==(color); in operator !=()
142 Color operator+(const Color& color) const;
144 Color operator-(const Color& color) cons
204 LinearColor(const Color& color) LinearColor() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_post_process.h26 void InplacePostProcess(in vec2 fragUv, inout vec4 color) in InplacePostProcess() argument
30 uPostProcessData.flags.x, uPostProcessData.factors[POST_PROCESS_INDEX_TONEMAP], color.rgb, color.rgb); in InplacePostProcess()
35 uPostProcessData.flags.x, uPostProcessData.factors[POST_PROCESS_INDEX_DITHER], vecCoeffs, color.rgb, color.rgb); in InplacePostProcess()
37 uPostProcessData.flags.x, uPostProcessData.factors[POST_PROCESS_INDEX_VIGNETTE], fragUv, color.rgb, color.rgb); in InplacePostProcess()
39 uPostProcessData.flags.x, uPostProcessData.factors[POST_PROCESS_INDEX_COLOR_CONVERSION], color.rgb, color.rgb); in InplacePostProcess()
/foundation/graphic/graphic_2d/rosen/modules/effect/color_picker/include/
H A Dcolor_extract.h54 // The first element is color, the second element is pixel num of this color.
69 static uint8_t GetARGB32ColorA(unsigned int color);
70 static uint8_t GetARGB32ColorR(unsigned int color);
71 static uint8_t GetARGB32ColorG(unsigned int color);
72 static uint8_t GetARGB32ColorB(unsigned int color);
87 static uint32_t QuantizedRed(uint32_t color);
88 static uint32_t QuantizedGreen(uint32_t color);
89 static uint32_t QuantizedBlue(uint32_t color);
90 static uint32_t QuantizeFromRGB888(uint32_t color);
150 uint32_t color = colors[i]; fitBox() local
245 uint32_t color = colors[i]; ModifySignificantOctet() local
253 uint32_t color = colors[i]; ModifySignificantOctet() local
272 uint32_t color = colors[i]; GetAverageColor() local
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/
H A Drs_color_extract.h53 // The first element is color, the second element is pixel num of this color.
67 static uint8_t GetARGB32ColorR(unsigned int color);
68 static uint8_t GetARGB32ColorG(unsigned int color);
69 static uint8_t GetARGB32ColorB(unsigned int color);
81 static uint32_t QuantizedRed(uint32_t color);
82 static uint32_t QuantizedGreen(uint32_t color);
83 static uint32_t QuantizedBlue(uint32_t color);
84 static uint32_t QuantizeFromRGB888(uint32_t color);
85 static uint32_t ModifyWordWidth(uint8_t color, in
144 uint32_t color = colors[i]; fitBox() local
239 uint32_t color = colors[i]; ModifySignificantOctet() local
247 uint32_t color = colors[i]; ModifySignificantOctet() local
266 uint32_t color = colors[i]; GetAverageColor() local
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/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/diagram/spancolorfill/
H A Dfill_gradient_lut.h26 #include "gfx_utils/color.h"
37 * build the color gradient process, start, end and middle gradient colors
38 * @param The parameters are colorinterpolator color interpolator and colorlutsize color cell size
57 * @brief Add the color and position you want to gradient during the gradient process
59 * @param color Added color
63 void AddColor(float offset, const Rgba8T& color) in AddColor() argument
65 colorProfile_.PushBack(ColorPoint(offset, color)); in AddColor()
71 * The contents of the array are distributed on the array according to the gradient color
86 Rgba8T color = colorProfile_[0].color; BuildLut() local
137 Rgba8T color; global() member
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/rscolorextract_fuzzer/
H A Drscolorextract_fuzzer.cpp68 uint32_t color = GetData<uint32_t>(); in DoSomethingInterestingWithMyAPI() local
75 RSColorExtract::GetARGB32ColorR(color); in DoSomethingInterestingWithMyAPI()
76 RSColorExtract::GetARGB32ColorG(color); in DoSomethingInterestingWithMyAPI()
77 RSColorExtract::GetARGB32ColorB(color); in DoSomethingInterestingWithMyAPI()
78 rsColorExtract.SetFeatureColorNum(color); in DoSomethingInterestingWithMyAPI()
79 rsColorExtract.GetNFeatureColors(color); in DoSomethingInterestingWithMyAPI()
83 RSColorExtract::QuantizedRed(color); in DoSomethingInterestingWithMyAPI()
84 RSColorExtract::QuantizedGreen(color); in DoSomethingInterestingWithMyAPI()
85 RSColorExtract::QuantizedBlue(color); in DoSomethingInterestingWithMyAPI()
86 RSColorExtract::QuantizeFromRGB888(color); in DoSomethingInterestingWithMyAPI()
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/foundation/graphic/graphic_2d/utils/color_manager/test/unittest/
H A Dcolor_manager_test.cpp21 #include "color.h"
93 Color color = Color(0.1, 0.2, 0.3, 0.4); in HWTEST_F() local
94 Color result = color.Convert(SRGB); in HWTEST_F()
109 Color color = Color(0.1, 0.2, 0.3, 0.4); in HWTEST_F() local
110 Color result = color.Convert(ColorSpace(DISPLAY_P3)); in HWTEST_F()
125 Color color = Color(0.1, 0.2, 0.3, 0.4, DISPLAY_P3); in HWTEST_F() local
126 Color result = color.Convert(ColorSpace(SRGB)); in HWTEST_F()
141 Color color = Color(0.1, 0.2, 0.3, 0.4); in HWTEST_F() local
142 Color result = color.Convert(ColorSpace(ADOBE_RGB)); in HWTEST_F()
157 Color color in HWTEST_F() local
173 Color color = Color(0.1, 0.2, 0.3, 0.4, SRGB); HWTEST_F() local
189 Color color = Color(0.1, 0.2, 0.3, 0.4, DCI_P3); HWTEST_F() local
239 Color color = Color(0.1, 0.2, 0.3, 0.4, DCI_P3); HWTEST_F() local
255 Color color = Color(0.1, 0.2, 0.3, 0.4, DISPLAY_P3); HWTEST_F() local
271 Color color = Color(0.1, 0.2, 0.3, 0.4, ADOBE_RGB); HWTEST_F() local
287 Color color = Color(0.1, 0.2, 0.3, 0.4, DCI_P3); HWTEST_F() local
303 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
319 Color color = Color(0.2, 0.4, 0.6, 1.0, BT709); HWTEST_F() local
335 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
351 Color color = Color(0.2, 0.4, 0.6, 1.0, BT601_EBU); HWTEST_F() local
367 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
383 Color color = Color(0.2, 0.4, 0.6, 1.0, BT601_SMPTE_C); HWTEST_F() local
399 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
415 Color color = Color(0.2, 0.4, 0.6, 1.0, LINEAR_P3); HWTEST_F() local
431 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
447 Color color = Color(0.2, 0.4, 0.6, 1.0, LINEAR_SRGB); HWTEST_F() local
463 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
479 Color color = Color(0.2, 0.4, 0.6, 1.0, LINEAR_BT2020); HWTEST_F() local
495 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
511 Color color = Color(0.2, 0.4, 0.6, 1.0, BT2020_HLG); HWTEST_F() local
527 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
543 Color color = Color(0.2, 0.4, 0.6, 1.0, BT2020_PQ); HWTEST_F() local
559 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
575 Color color = Color(0.2, 0.4, 0.6, 1.0, P3_HLG); HWTEST_F() local
591 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local
607 Color color = Color(0.2, 0.4, 0.6, 1.0, P3_PQ); HWTEST_F() local
625 Color color = Color(0.1, 0.2, 0.3, 0.4); HWTEST_F() local
[all...]
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/ark_theme/theme_apply/
H A Djs_swiper_theme.h50 Color color; in ApplyThemeToDotIndicator() local
51 if (!obj->HasProperty("colorValue") || !ParseJsColor(obj->GetProperty("colorValue"), color)) { in ApplyThemeToDotIndicator()
54 if (!obj->HasProperty("selectedColorValue") || !ParseJsColor(obj->GetProperty("selectedColorValue"), color)) { in ApplyThemeToDotIndicator()
74 Color color; in ApplyThemeToIndicatorStyle() local
75 if (!obj->HasProperty("color") || !ParseJsColor(obj->GetProperty("color"), color)) { in ApplyThemeToIndicatorStyle()
78 if (!obj->HasProperty("selectedColor") || !ParseJsColor(obj->GetProperty("selectedColor"), color)) { in ApplyThemeToIndicatorStyle()
89 Color color; in ApplyThemeToDigitIndicator() local
90 if (!obj->HasProperty("fontColorValue") || !ParseJsColor(obj->GetProperty("fontColorValue"), color)) { in ApplyThemeToDigitIndicator()
104 Color color; ApplyThemeToDisplayArrow() local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/qrcode/
H A Dqrcode_model_ng.cpp48 void QRCodeModelNG::SetQRCodeColor(const Color& color) in SetQRCodeColor() argument
50 ACE_UPDATE_PAINT_PROPERTY(QRCodePaintProperty, Color, color); in SetQRCodeColor()
51 ACE_UPDATE_RENDER_CONTEXT(ForegroundColor, color); in SetQRCodeColor()
56 void QRCodeModelNG::SetQRBackgroundColor(const Color& color) in SetQRBackgroundColor() argument
58 ACE_UPDATE_PAINT_PROPERTY(QRCodePaintProperty, BackgroundColor, color); in SetQRBackgroundColor()
59 ACE_UPDATE_RENDER_CONTEXT(BackgroundColor, color); in SetQRBackgroundColor()
95 void QRCodeModelNG::SetQRCodeColor(FrameNode* frameNode, const Color& color) in SetQRCodeColor() argument
97 ACE_UPDATE_NODE_PAINT_PROPERTY(QRCodePaintProperty, Color, color, frameNode); in SetQRCodeColor()
98 ACE_UPDATE_NODE_RENDER_CONTEXT(ForegroundColor, color, frameNode); in SetQRCodeColor()
103 void QRCodeModelNG::SetQRBackgroundColor(FrameNode* frameNode, const Color& color) in SetQRBackgroundColor() argument
[all...]

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