/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/draw/ |
H A D | color_test.cpp | 18 #include "draw/color.h" 64 auto color = std::make_unique<Color>(); in HWTEST_F() local 65 ASSERT_TRUE(color != nullptr); in HWTEST_F() 86 auto color = std::make_unique<Color>(44, 23, 56, 0); in HWTEST_F() local 87 EXPECT_TRUE(nullptr != color); in HWTEST_F() 88 EXPECT_EQ(44, color->GetRed()); in HWTEST_F() 89 EXPECT_EQ(23, color->GetGreen()); in HWTEST_F() 90 EXPECT_EQ(56, color->GetBlue()); in HWTEST_F() 91 EXPECT_EQ(0, color->GetAlpha()); in HWTEST_F() 120 Color color; in HWTEST_F() local 134 Color color = Color(123, 33, 50, 1); HWTEST_F() local 148 Color color; HWTEST_F() local 162 Color color = Color(50, 1, 123, 33); HWTEST_F() local 176 auto color = std::make_unique<Color>(255, 255, 100, 1); HWTEST_F() local 193 auto color = std::make_unique<Color>(100, 34, 100, 50); HWTEST_F() local 210 auto color = std::make_unique<Color>(210); HWTEST_F() local 223 auto color = std::make_unique<Color>(100); HWTEST_F() local 236 auto color = std::make_unique<Color>(); HWTEST_F() local 252 auto color = std::make_unique<Color>(); HWTEST_F() local 268 auto color = std::make_unique<Color>(); HWTEST_F() local 284 auto color = std::make_unique<Color>(); HWTEST_F() local 300 auto color = std::make_unique<Color>(); HWTEST_F() local 316 auto color = std::make_unique<Color>(); HWTEST_F() local 332 auto color = std::make_unique<Color>(); HWTEST_F() local 348 auto color = std::make_unique<Color>(); HWTEST_F() local 364 auto color = std::make_unique<Color>(); HWTEST_F() local 380 auto color = std::make_unique<Color>(); HWTEST_F() local 396 auto color = std::make_unique<Color>(); HWTEST_F() local 412 auto color = std::make_unique<Color>(); HWTEST_F() local 428 auto color = std::make_unique<Color>(); HWTEST_F() local 444 auto color = std::make_unique<Color>(); HWTEST_F() local 460 auto color = std::make_unique<Color>(); HWTEST_F() local 476 auto color = std::make_unique<Color>(); HWTEST_F() local 492 auto color = std::make_unique<Color>(); HWTEST_F() local 508 auto color = std::make_unique<Color>(); HWTEST_F() local 524 auto color = std::make_unique<Color>(); HWTEST_F() local 540 auto color = std::make_unique<Color>(); HWTEST_F() local 556 auto color = std::make_unique<Color>(); HWTEST_F() local 570 auto color = std::make_unique<Color>(); HWTEST_F() local 584 auto color = std::make_unique<Color>(121); HWTEST_F() local 598 auto color = std::make_unique<Color>(); HWTEST_F() local 613 auto color = std::make_unique<Color>(); HWTEST_F() local [all...] |
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/common/ |
H A D | rs_color_test.cpp | 51 RSColor color(red, green, blue, alpha); in HWTEST_F() 54 RSColor scaledColor = color / scale; in HWTEST_F() 55 EXPECT_EQ(scaledColor.GetRed(), color.GetRed()); in HWTEST_F() 56 EXPECT_EQ(scaledColor.GetGreen(), color.GetGreen()); in HWTEST_F() 57 EXPECT_EQ(scaledColor.GetBlue(), color.GetBlue()); in HWTEST_F() 58 EXPECT_EQ(scaledColor.GetAlpha(), color.GetAlpha()); in HWTEST_F() 61 scaledColor = color / scale; in HWTEST_F() 84 RSColor color(red, green, blue, alpha); in HWTEST_F() 90 EXPECT_TRUE(color.IsNearEqual(ohterColor1, threshold)); in HWTEST_F() 94 EXPECT_FALSE(color in HWTEST_F() 105 std::shared_ptr<RSColor> color; HWTEST_F() local 161 auto color = RSColor::FromRgbaInt(1); HWTEST_F() local 185 auto color = RSColor::FromArgbInt(1); HWTEST_F() local 209 auto color = RSColor::FromBgraInt(1); HWTEST_F() local 221 RSColor color; HWTEST_F() local 235 RSColor color; HWTEST_F() local 249 RSColor color; HWTEST_F() local 263 RSColor color; HWTEST_F() local 277 RSColor color; HWTEST_F() local [all...] |
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/ |
H A D | color.h | 33 * Linear color space (non-srgb values) 34 * Prefer using 32-bit color (uint32_t) in sRGB format 60 /** Input color in linear ARGB format (uint32_t) 61 * Output color in linear (Vec4) 63 constexpr Color MakeColorFromLinear(const uint32_t color) in MakeColorFromLinear() argument 65 uint8_t b = (color >> COLOR_SHIFT_0) & UINT8_MAX; in MakeColorFromLinear() 66 uint8_t g = (color >> COLOR_SHIFT_8) & UINT8_MAX; in MakeColorFromLinear() 67 uint8_t r = (color >> COLOR_SHIFT_16) & UINT8_MAX; in MakeColorFromLinear() 68 uint8_t a = (color >> COLOR_SHIFT_24) & UINT8_MAX; in MakeColorFromLinear() 73 /** Input color i 76 MakeColorFromSRGB(const uint32_t color) MakeColorFromSRGB() argument 89 FromColorToLinear(Color color) FromColorToLinear() argument 103 FromColorToSRGB(Color color) FromColorToSRGB() argument 117 FromColorRGBAToLinear(Color color) FromColorRGBAToLinear() argument 131 FromColorRGBAToSRGB(Color color) FromColorRGBAToSRGB() argument 141 FromColorRGBA(const Color color) FromColorRGBA() argument [all...] |
/foundation/communication/dsoftbus/components/nstackx/fillp/src/public/src/ |
H A D | rb_tree.c | 108 while (x != root->rbNode && x->rbParent->color == RB_RED) { in FillpRbInsertColor() 112 if (y && y->color == RB_RED) { in FillpRbInsertColor() 114 x->rbParent->color = RB_BLACK; in FillpRbInsertColor() 115 y->color = RB_BLACK; in FillpRbInsertColor() 116 x->rbParent->rbParent->color = RB_RED; in FillpRbInsertColor() 123 x->rbParent->color = RB_BLACK; in FillpRbInsertColor() 124 x->rbParent->rbParent->color = RB_RED; in FillpRbInsertColor() 130 if ((y != FILLP_NULL_PTR) && (y->color == RB_RED)) { in FillpRbInsertColor() 132 x->rbParent->color = RB_BLACK; in FillpRbInsertColor() 133 y->color in FillpRbInsertColor() 255 FILLP_UINT color; FillpRbEraseLowlvlNode() local 305 FILLP_UINT color; FillpRbErase() local [all...] |
/foundation/arkui/ui_lite/frameworks/render/ |
H A D | render_pixfmt_rgba_blend.h | 35 * @brief Mix the pixels with the color component. 36 * @param color color,red,green,blue,alpha Color Component,cover Coverage. 41 uint8_t* color, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha, uint8_t* covers) in NeonBlendPix() 43 DrawUtils::GetInstance()->BlendLerpPix(color, red, green, blue, alpha, covers); in NeonBlendPix() 47 * @brief Mix the pixels with the color component. 48 * @param color color,red,green,blue,alpha Color Component,cover Coverage. 53 uint8_t* color, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha, uint8_t cover) in NeonBlendPix() 55 DrawUtils::GetInstance()->BlendLerpPix(color, re in NeonBlendPix() 362 CopyPixel(int32_t x, int32_t y, const Rgba8T& color) CopyPixel() argument 373 BlendPixel(int32_t x, int32_t y, const Rgba8T& color, uint8_t cover) BlendPixel() argument 375 CopyOrBlendPix(PixValuePtr(x, y), color, cover); BlendPixel() local 460 NeonBlendPix(PixelColorType* pixelColors, const Rgba8T& color) NeonBlendPix() argument 466 NeonBlendPix(PixelColorType* pixelColors, const Rgba8T& color, uint8_t cover) NeonBlendPix() argument 495 BlendPix(PixelColorType* pixelPtr, const Rgba8T& color, uint32_t cover) BlendPix() argument 506 BlendPix(PixelColorType* pixelPtr, const Rgba8T& color) BlendPix() argument 517 CopyOrBlendPix(PixelColorType* pixelPtr, const Rgba8T& color, uint32_t cover) CopyOrBlendPix() argument 535 CopyOrBlendPix(PixelColorType* pixelPtr, const Rgba8T& color) CopyOrBlendPix() argument [all...] |
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/color_fuzzer/ |
H A D | color_fuzzer.cpp | 45 Color color; in ColorFuzzTest001() local 46 color.SetRgb(red, green, blue, alpha); in ColorFuzzTest001() 47 color.GetAlpha(); in ColorFuzzTest001() 48 color.GetRed(); in ColorFuzzTest001() 49 color.GetGreen(); in ColorFuzzTest001() 50 color.GetBlue(); in ColorFuzzTest001() 51 brush.SetColor(color); in ColorFuzzTest001() 54 color.SetColorQuad(colorValue); in ColorFuzzTest001() 55 brush.SetColor(color); in ColorFuzzTest001() 104 Color color; in ColorFuzzTest003() local 134 Color color; ColorFuzzTest004() local [all...] |
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/rscolorpicker_fuzzer/ |
H A D | rscolorpicker_fuzzer.cpp | 101 uint32_t color = GetData<uint32_t>();
in DoGetLargestProportionColor() local 102 rsColorPicker->GetLargestProportionColor(color);
in DoGetLargestProportionColor() 118 uint32_t color = GetData<uint32_t>();
in DoGetHighestSaturationColor() local 119 rsColorPicker->GetHighestSaturationColor(color);
in DoGetHighestSaturationColor() 135 uint32_t color = GetData<uint32_t>();
in DoGetAverageColor() local 136 rsColorPicker->GetAverageColor(color);
in DoGetAverageColor() 138 rsColorPicker->GetAverageColor(color);
in DoGetAverageColor() 141 rsColorPicker->GetAverageColor(color);
in DoGetAverageColor() 157 uint32_t color = GetData<uint32_t>();
in DoIsBlackOrWhiteOrGrayColor() local 158 rsColorPicker->IsBlackOrWhiteOrGrayColor(color);
in DoIsBlackOrWhiteOrGrayColor() 211 HSV color; DoAdjustHSVToDefinedIterval() local 243 HSV color; DoHSVtoRGB() local [all...] |
/foundation/graphic/graphic_2d/utils/color_manager/src/ |
H A D | color.cpp | 17 #include "color.h"
22 static float Alpha(uint64_t color)
in Alpha() argument 24 return ((color >> 56) & 0xff) / 255.0f; // shift 56 bits to get alpha value and 255.0f is the max value
in Alpha() 27 static float Red(uint64_t color)
in Red() argument 29 return ((color >> 48) & 0xff) / 255.0f; // shift 48 bits to get red value and 255.0f is the max value
in Red() 32 static float Green(uint64_t color)
in Green() argument 34 return ((color >> 40) & 0xff) / 255.0f; // shift 40 bits to get green value and 255.0f is the max value
in Green() 37 static float Blue(uint64_t color)
in Blue() argument 39 return ((color >> 32) & 0xff) / 255.0f; // shift 32 bits to get blue value and 255.0f is the max value
in Blue() 42 static ColorSpaceName Name(uint64_t color)
in Name() argument 53 Color(unsigned int color) Color() argument 59 Color(uint64_t color) Color() argument [all...] |
/foundation/graphic/graphic_2d/rosen/modules/effect/color_picker/src/ |
H A D | color_extract.cpp | 99 // Return red component of a quantized color 100 uint32_t ColorExtract::QuantizedRed(uint32_t color) in QuantizedRed() argument 102 return (color >> (QUANTIZE_WORD_WIDTH + QUANTIZE_WORD_WIDTH)) & static_cast<uint32_t>(QUANTIZE_WORD_MASK); in QuantizedRed() 105 // Return green component of a quantized color 106 uint32_t ColorExtract::QuantizedGreen(uint32_t color) in QuantizedGreen() argument 108 return (color >> QUANTIZE_WORD_WIDTH) & static_cast<uint32_t>(QUANTIZE_WORD_MASK); in QuantizedGreen() 111 // Return blue component of a quantized color 112 uint32_t ColorExtract::QuantizedBlue(uint32_t color) in QuantizedBlue() argument 114 return color & static_cast<uint32_t>(QUANTIZE_WORD_MASK); in QuantizedBlue() 117 uint32_t ColorExtract::ModifyWordWidth(uint8_t color, in argument 127 GetARGB32ColorA(unsigned int color) GetARGB32ColorA() argument 132 GetARGB32ColorR(unsigned int color) GetARGB32ColorR() argument 136 GetARGB32ColorG(unsigned int color) GetARGB32ColorG() argument 140 GetARGB32ColorB(unsigned int color) GetARGB32ColorB() argument 146 QuantizeFromRGB888(uint32_t color) QuantizeFromRGB888() argument 163 ApproximateToRGB888(uint32_t color) ApproximateToRGB888() argument 216 Rgb2Gray(uint32_t color) Rgb2Gray() argument 254 CalcRelativeLum(uint32_t color) CalcRelativeLum() argument [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 30 Combines bloom color with the given base color. 47 vec3 color = colSample * (8.0 / 128.0) * weight; in bloomDownscaleWeighted9() local 52 color += colSample * (16.0 / 128.0) * weight; // 16.0, 128.0: param in bloomDownscaleWeighted9() 57 color += colSample * (8.0 / 128.0) * weight; // 8.0, 128.0: param in bloomDownscaleWeighted9() 63 color += colSample * (16.0 / 128.0) * weight; // 16.0, 128.0: param in bloomDownscaleWeighted9() 68 color += colSample * (32.0 / 128.0) * weight; // 32.0, 128.0: param in bloomDownscaleWeighted9() 74 color += colSample * (16.0 / 128.0) * weight; // 16.0, 128.0: param in bloomDownscaleWeighted9() 80 color += colSample * (8.0 / 128.0) * weight; // 8.0, 128.0: param in bloomDownscaleWeighted9() 86 color in bloomDownscaleWeighted9() 107 vec3 color = textureLod(sampler2D(tex, sampl), uv + vec2(-invTexSize.x, invTexSize.y), 0).rgb * (8.0 / 128.0); bloomDownscale9() local 138 vec3 color = colSample * diagCoeff * weight; bloomDownscaleWeighted() local 264 vec3 color = textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y - ts.y), 0).xyz * diagCoeff; bloomDownscale() local 310 vec3 color = textureLod(sampler2D(tex, sampl), uv, 0).xyz * (1.0 / 2.0); bloomUpscale() local [all...] |
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/ |
H A D | rs_color_extract.cpp | 71 // Return red component of a quantized color
72 uint32_t RSColorExtract::QuantizedRed(uint32_t color)
in QuantizedRed() argument 74 return (color >> (QUANTIZE_WORD_WIDTH + QUANTIZE_WORD_WIDTH)) & static_cast<uint32_t>(QUANTIZE_WORD_MASK);
in QuantizedRed() 77 // Return green component of a quantized color
78 uint32_t RSColorExtract::QuantizedGreen(uint32_t color)
in QuantizedGreen() argument 80 return (color >> QUANTIZE_WORD_WIDTH) & static_cast<uint32_t>(QUANTIZE_WORD_MASK);
in QuantizedGreen() 83 // Return blue component of a quantized color
84 uint32_t RSColorExtract::QuantizedBlue(uint32_t color)
in QuantizedBlue() argument 86 return color & static_cast<uint32_t>(QUANTIZE_WORD_MASK);
in QuantizedBlue() 89 uint32_t RSColorExtract::ModifyWordWidth(uint8_t color, in argument 100 GetARGB32ColorR(unsigned int color) GetARGB32ColorR() argument 104 GetARGB32ColorG(unsigned int color) GetARGB32ColorG() argument 108 GetARGB32ColorB(unsigned int color) GetARGB32ColorB() argument 114 QuantizeFromRGB888(uint32_t color) QuantizeFromRGB888() argument 131 ApproximateToRGB888(uint32_t color) ApproximateToRGB888() argument 187 Rgb2Gray(uint32_t color) Rgb2Gray() argument 225 CalcRelativeLum(uint32_t color) CalcRelativeLum() argument [all...] |
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/canvas/ |
H A D | js_canvas_gradient.cpp | 58 GradientColor color; in addColorStop() local 59 color.SetColor(Color::TRANSPARENT); in addColorStop() 60 color.SetDimension(0.0); in addColorStop() 61 gradient_->AddColor(color); in addColorStop() 62 gradient_->AddColor(color); in addColorStop() 66 GradientColor color; in addColorStop() local 71 color.SetColor(Color::TRANSPARENT); in addColorStop() 72 color.SetDimension(0.0); in addColorStop() 73 gradient_->AddColor(color); in addColorStop() 74 gradient_->AddColor(color); in addColorStop() [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_sampler_gles.cpp | 87 float color[4] = { 0.f }; in GpuSamplerGLES() local 91 color[0] = color[1] = color[2] = color[3] = 0.f; in GpuSamplerGLES() 96 color[0] = color[1] = color[2] = 0.f; in GpuSamplerGLES() 97 color[3] = 1.f; in GpuSamplerGLES() 102 color[ in GpuSamplerGLES() [all...] |
/foundation/arkui/ace_engine/test/mock/core/render/ |
H A D | mock_drawing_convertor.cpp | 19 RSColor ToRSColor(const Color& color) in ToRSColor() argument 21 return RSColor(color.GetRed(), color.GetGreen(), color.GetBlue(), color.GetAlpha()); in ToRSColor() 24 RSColor ToRSColor(const LinearColor& color) in ToRSColor() argument 26 return RSColor(color.GetRed(), color.GetGreen(), color.GetBlue(), color in ToRSColor() [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_blur_common.h | 55 vec4 color = textureLod(sampler2D(tex, sampl), uv, 0) * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGBA() local 60 color += in GaussianBlurRGBA() 62 color += in GaussianBlurRGBA() 66 return color; in GaussianBlurRGBA() 72 vec3 color = textureLod(sampler2D(tex, sampl), uv, 0).xyz * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGB() local 77 color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0).xyz * in GaussianBlurRGB() 79 color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0).xyz * in GaussianBlurRGB() 83 return color; in GaussianBlurRGB() 89 vec2 color = textureLod(sampler2D(tex, sampl), uv, 0).xy * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRG() local 94 color in GaussianBlurRG() 106 float color = textureLod(sampler2D(tex, sampl), uv, 0).x * CORE_BLUR_WEIGHTS[0]; GaussianBlurR() local 140 vec4 color = textureLod(sampler2DArray(tex, sampl), vec3(uv, dirLayer.z), 0) * CORE_BLUR_WEIGHTS[0]; GaussianBlurRGBALayer() local 159 vec3 color = textureLod(sampler2DArray(tex, sampl), vec3(uv, dirLayer.z), 0).xyz * CORE_BLUR_WEIGHTS[0]; GaussianBlurRGBLayer() local 180 vec2 color = textureLod(sampler2DArray(tex, sampl), vec3(uv, dirLayer.z), 0).xy * CORE_BLUR_WEIGHTS[0]; GaussianBlurRGLayer() local 201 float color = textureLod(sampler2DArray(tex, sampl), vec3(uv, dirLayer.z), 0).x * CORE_BLUR_WEIGHTS[0]; GaussianBlurRLayer() local 252 vec3 color = textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y - ts.y), 0).xyz * diagCoeff; SoftDownscaleRGB() local 301 vec4 color = vec4(0); DownscaleRGBADof() local 334 CORE_RELAXEDP vec4 color = vec4(0); BlurRGBADof() local 374 vec3 color = textureLod(sampler2DArray(tex, sampl), vec3(uv.x - ts.x, uv.y - ts.y, dirLayer.z), 0).xyz * diagCoeff; SoftDownscaleRGBLayer() local [all...] |
H A D | render_color_conversion_common.h | 28 float CalcLuma(const vec3 color) in CalcLuma() argument 31 return 0.299 * color.r + 0.587 * color.g + 0.114 * color.b; in CalcLuma() 37 float CalcLumaFxaa(const vec3 color) in CalcLumaFxaa() argument 40 return color.g * (0.587 / 0.299) + color.r; in CalcLumaFxaa() 54 vec3 TonemapLuma(const vec3 color, const float luma, const float range) in TonemapLuma() argument 56 return color / (1.0 + luma / range); in TonemapLuma() 62 vec3 TonemapLumaInv(const vec3 color, cons argument [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/common/properties/ |
H A D | color.h | 53 // A color value present by 32 bit. 68 static bool ParseColorString(std::string colorStr, Color& color, uint32_t maskAlpha = COLOR_ALPHA_MASK); 69 static bool ParseColorString(const std::string& colorStr, Color& color, const Color& defaultColor, 71 // Return the linear transition color from startColor to endColor. 132 bool operator==(const Color& color) const in operator ==() 134 return colorValue_.value == color.GetValue(); in operator ==() 137 bool operator!=(const Color& color) const in operator !=() 139 return !operator==(color); in operator !=() 142 Color operator+(const Color& color) const; 144 Color operator-(const Color& color) cons 204 LinearColor(const Color& color) LinearColor() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_inplace_post_process.h | 26 void InplacePostProcess(in vec2 fragUv, inout vec4 color) in InplacePostProcess() argument 30 uPostProcessData.flags.x, uPostProcessData.factors[POST_PROCESS_INDEX_TONEMAP], color.rgb, color.rgb); in InplacePostProcess() 35 uPostProcessData.flags.x, uPostProcessData.factors[POST_PROCESS_INDEX_DITHER], vecCoeffs, color.rgb, color.rgb); in InplacePostProcess() 37 uPostProcessData.flags.x, uPostProcessData.factors[POST_PROCESS_INDEX_VIGNETTE], fragUv, color.rgb, color.rgb); in InplacePostProcess() 39 uPostProcessData.flags.x, uPostProcessData.factors[POST_PROCESS_INDEX_COLOR_CONVERSION], color.rgb, color.rgb); in InplacePostProcess()
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/foundation/graphic/graphic_2d/rosen/modules/effect/color_picker/include/ |
H A D | color_extract.h | 54 // The first element is color, the second element is pixel num of this color. 69 static uint8_t GetARGB32ColorA(unsigned int color); 70 static uint8_t GetARGB32ColorR(unsigned int color); 71 static uint8_t GetARGB32ColorG(unsigned int color); 72 static uint8_t GetARGB32ColorB(unsigned int color); 87 static uint32_t QuantizedRed(uint32_t color); 88 static uint32_t QuantizedGreen(uint32_t color); 89 static uint32_t QuantizedBlue(uint32_t color); 90 static uint32_t QuantizeFromRGB888(uint32_t color); 150 uint32_t color = colors[i]; fitBox() local 245 uint32_t color = colors[i]; ModifySignificantOctet() local 253 uint32_t color = colors[i]; ModifySignificantOctet() local 272 uint32_t color = colors[i]; GetAverageColor() local [all...] |
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/ |
H A D | rs_color_extract.h | 53 // The first element is color, the second element is pixel num of this color.
67 static uint8_t GetARGB32ColorR(unsigned int color);
68 static uint8_t GetARGB32ColorG(unsigned int color);
69 static uint8_t GetARGB32ColorB(unsigned int color);
81 static uint32_t QuantizedRed(uint32_t color);
82 static uint32_t QuantizedGreen(uint32_t color);
83 static uint32_t QuantizedBlue(uint32_t color);
84 static uint32_t QuantizeFromRGB888(uint32_t color);
85 static uint32_t ModifyWordWidth(uint8_t color, in 144 uint32_t color = colors[i]; fitBox() local 239 uint32_t color = colors[i]; ModifySignificantOctet() local 247 uint32_t color = colors[i]; ModifySignificantOctet() local 266 uint32_t color = colors[i]; GetAverageColor() local [all...] |
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/diagram/spancolorfill/ |
H A D | fill_gradient_lut.h | 26 #include "gfx_utils/color.h" 37 * build the color gradient process, start, end and middle gradient colors 38 * @param The parameters are colorinterpolator color interpolator and colorlutsize color cell size 57 * @brief Add the color and position you want to gradient during the gradient process 59 * @param color Added color 63 void AddColor(float offset, const Rgba8T& color) in AddColor() argument 65 colorProfile_.PushBack(ColorPoint(offset, color)); in AddColor() 71 * The contents of the array are distributed on the array according to the gradient color 86 Rgba8T color = colorProfile_[0].color; BuildLut() local 137 Rgba8T color; global() member [all...] |
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/rscolorextract_fuzzer/ |
H A D | rscolorextract_fuzzer.cpp | 68 uint32_t color = GetData<uint32_t>();
in DoSomethingInterestingWithMyAPI() local 75 RSColorExtract::GetARGB32ColorR(color);
in DoSomethingInterestingWithMyAPI() 76 RSColorExtract::GetARGB32ColorG(color);
in DoSomethingInterestingWithMyAPI() 77 RSColorExtract::GetARGB32ColorB(color);
in DoSomethingInterestingWithMyAPI() 78 rsColorExtract.SetFeatureColorNum(color);
in DoSomethingInterestingWithMyAPI() 79 rsColorExtract.GetNFeatureColors(color);
in DoSomethingInterestingWithMyAPI() 83 RSColorExtract::QuantizedRed(color);
in DoSomethingInterestingWithMyAPI() 84 RSColorExtract::QuantizedGreen(color);
in DoSomethingInterestingWithMyAPI() 85 RSColorExtract::QuantizedBlue(color);
in DoSomethingInterestingWithMyAPI() 86 RSColorExtract::QuantizeFromRGB888(color);
in DoSomethingInterestingWithMyAPI() [all...] |
/foundation/graphic/graphic_2d/utils/color_manager/test/unittest/ |
H A D | color_manager_test.cpp | 21 #include "color.h" 93 Color color = Color(0.1, 0.2, 0.3, 0.4); in HWTEST_F() local 94 Color result = color.Convert(SRGB); in HWTEST_F() 109 Color color = Color(0.1, 0.2, 0.3, 0.4); in HWTEST_F() local 110 Color result = color.Convert(ColorSpace(DISPLAY_P3)); in HWTEST_F() 125 Color color = Color(0.1, 0.2, 0.3, 0.4, DISPLAY_P3); in HWTEST_F() local 126 Color result = color.Convert(ColorSpace(SRGB)); in HWTEST_F() 141 Color color = Color(0.1, 0.2, 0.3, 0.4); in HWTEST_F() local 142 Color result = color.Convert(ColorSpace(ADOBE_RGB)); in HWTEST_F() 157 Color color in HWTEST_F() local 173 Color color = Color(0.1, 0.2, 0.3, 0.4, SRGB); HWTEST_F() local 189 Color color = Color(0.1, 0.2, 0.3, 0.4, DCI_P3); HWTEST_F() local 239 Color color = Color(0.1, 0.2, 0.3, 0.4, DCI_P3); HWTEST_F() local 255 Color color = Color(0.1, 0.2, 0.3, 0.4, DISPLAY_P3); HWTEST_F() local 271 Color color = Color(0.1, 0.2, 0.3, 0.4, ADOBE_RGB); HWTEST_F() local 287 Color color = Color(0.1, 0.2, 0.3, 0.4, DCI_P3); HWTEST_F() local 303 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 319 Color color = Color(0.2, 0.4, 0.6, 1.0, BT709); HWTEST_F() local 335 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 351 Color color = Color(0.2, 0.4, 0.6, 1.0, BT601_EBU); HWTEST_F() local 367 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 383 Color color = Color(0.2, 0.4, 0.6, 1.0, BT601_SMPTE_C); HWTEST_F() local 399 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 415 Color color = Color(0.2, 0.4, 0.6, 1.0, LINEAR_P3); HWTEST_F() local 431 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 447 Color color = Color(0.2, 0.4, 0.6, 1.0, LINEAR_SRGB); HWTEST_F() local 463 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 479 Color color = Color(0.2, 0.4, 0.6, 1.0, LINEAR_BT2020); HWTEST_F() local 495 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 511 Color color = Color(0.2, 0.4, 0.6, 1.0, BT2020_HLG); HWTEST_F() local 527 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 543 Color color = Color(0.2, 0.4, 0.6, 1.0, BT2020_PQ); HWTEST_F() local 559 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 575 Color color = Color(0.2, 0.4, 0.6, 1.0, P3_HLG); HWTEST_F() local 591 Color color = Color(0.2, 0.4, 0.6, 1.0, SRGB); HWTEST_F() local 607 Color color = Color(0.2, 0.4, 0.6, 1.0, P3_PQ); HWTEST_F() local 625 Color color = Color(0.1, 0.2, 0.3, 0.4); HWTEST_F() local [all...] |
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/ark_theme/theme_apply/ |
H A D | js_swiper_theme.h | 50 Color color; in ApplyThemeToDotIndicator() local 51 if (!obj->HasProperty("colorValue") || !ParseJsColor(obj->GetProperty("colorValue"), color)) { in ApplyThemeToDotIndicator() 54 if (!obj->HasProperty("selectedColorValue") || !ParseJsColor(obj->GetProperty("selectedColorValue"), color)) { in ApplyThemeToDotIndicator() 74 Color color; in ApplyThemeToIndicatorStyle() local 75 if (!obj->HasProperty("color") || !ParseJsColor(obj->GetProperty("color"), color)) { in ApplyThemeToIndicatorStyle() 78 if (!obj->HasProperty("selectedColor") || !ParseJsColor(obj->GetProperty("selectedColor"), color)) { in ApplyThemeToIndicatorStyle() 89 Color color; in ApplyThemeToDigitIndicator() local 90 if (!obj->HasProperty("fontColorValue") || !ParseJsColor(obj->GetProperty("fontColorValue"), color)) { in ApplyThemeToDigitIndicator() 104 Color color; ApplyThemeToDisplayArrow() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/qrcode/ |
H A D | qrcode_model_ng.cpp | 48 void QRCodeModelNG::SetQRCodeColor(const Color& color) in SetQRCodeColor() argument 50 ACE_UPDATE_PAINT_PROPERTY(QRCodePaintProperty, Color, color); in SetQRCodeColor() 51 ACE_UPDATE_RENDER_CONTEXT(ForegroundColor, color); in SetQRCodeColor() 56 void QRCodeModelNG::SetQRBackgroundColor(const Color& color) in SetQRBackgroundColor() argument 58 ACE_UPDATE_PAINT_PROPERTY(QRCodePaintProperty, BackgroundColor, color); in SetQRBackgroundColor() 59 ACE_UPDATE_RENDER_CONTEXT(BackgroundColor, color); in SetQRBackgroundColor() 95 void QRCodeModelNG::SetQRCodeColor(FrameNode* frameNode, const Color& color) in SetQRCodeColor() argument 97 ACE_UPDATE_NODE_PAINT_PROPERTY(QRCodePaintProperty, Color, color, frameNode); in SetQRCodeColor() 98 ACE_UPDATE_NODE_RENDER_CONTEXT(ForegroundColor, color, frameNode); in SetQRCodeColor() 103 void QRCodeModelNG::SetQRBackgroundColor(FrameNode* frameNode, const Color& color) in SetQRBackgroundColor() argument [all...] |