Searched refs:colSample (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 45 vec3 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, 0.96875) * invTexSize, 0).xyz; in bloomDownscaleWeighted9() local 46 float weight = 1.0 / (1.0 + CalcLuma(colSample)); in bloomDownscaleWeighted9() 47 vec3 color = colSample * (8.0 / 128.0) * weight; in bloomDownscaleWeighted9() 50 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.00000, 0.93750) * invTexSize, 0).xyz; // 0.00000, 0.93750: param in bloomDownscaleWeighted9() 51 weight = 1.0 / (1.0 + CalcLuma(colSample)); in bloomDownscaleWeighted9() 52 color += colSample * (16.0 / 128.0) * weight; // 16.0, 128.0: param in bloomDownscaleWeighted9() 55 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.96875, 0.96875) * invTexSize, 0).xyz; // 0.96875: param in bloomDownscaleWeighted9() 56 weight = 1.0 / (1.0 + CalcLuma(colSample)); in bloomDownscaleWeighted9() 57 color += colSample * (8.0 / 128.0) * weight; // 8.0, 128.0: param in bloomDownscaleWeighted9() 60 colSample in bloomDownscaleWeighted9() 136 vec3 colSample = textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y - ts.y), 0).xyz; bloomDownscaleWeighted() local [all...] |
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