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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h400 const float coef20 = m.z.x * m.w.y - m.w.x * m.z.y; in Inverse() local
410 const Vec4 fac5(coef20, coef20, coef22, coef23); in Inverse()

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