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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h396 const float coef16 = m.z.x * m.w.z - m.w.x * m.z.z; in Inverse() local
409 const Vec4 fac4(coef16, coef16, coef18, coef19); in Inverse()

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