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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h394 const float coef15 = m.y.x * m.z.w - m.z.x * m.y.w; in Inverse() local
408 const Vec4 fac3(coef12, coef12, coef14, coef15); in Inverse()

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