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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h389 const float coef10 = m.y.y * m.w.z - m.w.y * m.y.z; in Inverse() local
407 const Vec4 fac2(coef08, coef08, coef10, coef11); in Inverse()

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