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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h384 const float coef04 = m.z.y * m.w.w - m.w.y * m.z.w; in Inverse() local
406 const Vec4 fac1(coef04, coef04, coef06, coef07); in Inverse()

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