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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h381 const float coef02 = m.y.z * m.w.w - m.w.z * m.y.w; in Inverse() local
405 const Vec4 fac0(coef00, coef00, coef02, coef03); in Inverse()

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