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Searched
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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
525
const RenderCommandWithType&
cmdRef
= releaseNodeRef.renderCommandList->GetRenderCommands()[rcIndex];
in PatchGpuResourceQueueTransfers()
local
526
PLUGIN_ASSERT(
cmdRef
.type == RenderCommandType::BARRIER_POINT);
in PatchGpuResourceQueueTransfers()
527
const auto& rcbp = *static_cast<RenderCommandBarrierPoint*>(
cmdRef
.rc);
in PatchGpuResourceQueueTransfers()
539
const RenderCommandWithType&
cmdRef
= acquireNodeRef.renderCommandList->GetRenderCommands()[rcIndex];
in PatchGpuResourceQueueTransfers()
local
540
PLUGIN_ASSERT(
cmdRef
.type == RenderCommandType::BARRIER_POINT);
in PatchGpuResourceQueueTransfers()
541
const auto& rcbp = *static_cast<RenderCommandBarrierPoint*>(
cmdRef
.rc);
in PatchGpuResourceQueueTransfers()
689
auto&
cmdRef
= cmdListRef[listIdx];
in ProcessRenderNodeCommands()
local
693
DebugPrintCommandListCommand(
cmdRef
, gpuResourceMgr_);
in ProcessRenderNodeCommands()
698
switch (
cmdRef
.type) {
in ProcessRenderNodeCommands()
700
RenderCommand(nodeIdx, listIdx, ref, *static_cast<RenderCommandBarrierPoint*>(
cmdRef
in ProcessRenderNodeCommands()
[all...]
Completed in 2 milliseconds