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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp525 const RenderCommandWithType& cmdRef = releaseNodeRef.renderCommandList->GetRenderCommands()[rcIndex]; in PatchGpuResourceQueueTransfers() local
526 PLUGIN_ASSERT(cmdRef.type == RenderCommandType::BARRIER_POINT); in PatchGpuResourceQueueTransfers()
527 const auto& rcbp = *static_cast<RenderCommandBarrierPoint*>(cmdRef.rc); in PatchGpuResourceQueueTransfers()
539 const RenderCommandWithType& cmdRef = acquireNodeRef.renderCommandList->GetRenderCommands()[rcIndex]; in PatchGpuResourceQueueTransfers() local
540 PLUGIN_ASSERT(cmdRef.type == RenderCommandType::BARRIER_POINT); in PatchGpuResourceQueueTransfers()
541 const auto& rcbp = *static_cast<RenderCommandBarrierPoint*>(cmdRef.rc); in PatchGpuResourceQueueTransfers()
689 auto& cmdRef = cmdListRef[listIdx]; in ProcessRenderNodeCommands() local
693 DebugPrintCommandListCommand(cmdRef, gpuResourceMgr_); in ProcessRenderNodeCommands()
698 switch (cmdRef.type) { in ProcessRenderNodeCommands()
700 RenderCommand(nodeIdx, listIdx, ref, *static_cast<RenderCommandBarrierPoint*>(cmdRef in ProcessRenderNodeCommands()
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