Searched refs:clientHandle (Results 1 - 6 of 6) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_descriptor_set_manager_gles.cpp | 50 RenderHandle clientHandle; in CreateDescriptorSet() local 97 clientHandle = RenderHandleUtil::CreateHandle(RenderHandleType::DESCRIPTOR_SET, arrayIndex, 0); in CreateDescriptorSet() 99 return clientHandle; in CreateDescriptorSet() 105 RenderHandle clientHandle; in CreateOneFrameDescriptorSet() local 148 clientHandle = RenderHandleUtil::CreateHandle( in CreateOneFrameDescriptorSet() 151 return clientHandle; in CreateOneFrameDescriptorSet()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_descriptor_set_manager_vk.cpp | 391 RenderHandle clientHandle; in CreateDescriptorSet() local 426 clientHandle = RenderHandleUtil::CreateHandle(RenderHandleType::DESCRIPTOR_SET, arrayIndex, 0); in CreateDescriptorSet() 429 return clientHandle; in CreateDescriptorSet() 435 RenderHandle clientHandle; in CreateOneFrameDescriptorSet() local 470 clientHandle = RenderHandleUtil::CreateHandle( in CreateOneFrameDescriptorSet() 473 return clientHandle; in CreateOneFrameDescriptorSet() 477 const RenderHandle clientHandle, const CpuDescriptorSet& cpuDescriptorSet, in CreateGpuDescriptorSet() 487 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); in CreateGpuDescriptorSet() 476 CreateGpuDescriptorSet(const uint32_t bufferCount, const RenderHandle clientHandle, const CpuDescriptorSet& cpuDescriptorSet, LowLevelContextDescriptorPoolVk& descriptorPool) CreateGpuDescriptorSet() argument
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H A D | node_context_descriptor_set_manager_vk.h | 139 void CreateGpuDescriptorSet(const uint32_t bufferCount, const RenderHandle clientHandle,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 449 RenderHandle clientHandle; in CreateClientData() local 454 clientHandle = iter->second; in CreateClientData() 456 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); in CreateClientData() 467 clientHandle = RenderHandleUtil::CreateGpuResourceHandle(type, 0, arrayIndex, 0); in CreateClientData() 469 RenderHandleReference(clientHandle, IRenderReferenceCounter::Ptr(new ShaderReferenceCounter())); in CreateClientData() 480 nameToClientHandle_[path] = clientHandle; in CreateClientData() 484 return clientHandle; in CreateClientData() 500 auto const clientHandle = CreateClientData(fullName, RenderHandleType::COMPUTE_SHADER_STATE_OBJECT, in Create() local 503 pl_.computeShaderToIndex[clientHandle] = createInfo.pipelineLayoutIndex; in Create() 509 { clientHandle, createInf in Create() 571 auto const clientHandle = CreateClientData(fullName, RenderHandleType::SHADER_STATE_OBJECT, Create() local [all...] |
H A D | gpu_resource_manager.h | 248 @param clientHandle A valid client image handle. 250 clientHandle resource need to be created with CORE_ENGINE_IMAGE_CREATION_RESET_STATE_ON_FRAME_BORDERS 252 void RemapGpuImageHandle(const RenderHandle& clientHandle, const RenderHandle& clientHandleGpuResource); 291 const RenderHandle& clientHandle, const RenderHandle& clientHandleGpuResource); 315 EngineResourceHandle GetGpuHandle(const RenderHandle& clientHandle) const; 528 EngineResourceHandle GetGpuHandle(const PerManagerStore& store, const RenderHandle& clientHandle) const;
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H A D | gpu_resource_manager.cpp | 541 // there are as many additional data elements as clientHandle elements 765 const RenderHandle& clientHandle, const RenderHandle& clientHandleGpuResource) 767 bool validClientHandles = (RenderHandleUtil::GetHandleType(clientHandle) == RenderHandleType::GPU_IMAGE) || 773 const uint32_t clientArrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); 780 store.pendingData.remaps.push_back(RemapDescription { clientHandle, clientHandleGpuResource }); 1723 const RenderHandle& clientHandle, const RenderHandle& clientHandleGpuResource) 1725 const uint32_t clientArrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); 1727 const bool areGpuImages = (RenderHandleUtil::GetHandleType(clientHandle) == RenderHandleType::GPU_IMAGE) && 1995 const PerManagerStore& store, const RenderHandle& clientHandle) const 1997 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); [all...] |
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