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Searched refs:clientHandle (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_descriptor_set_manager_gles.cpp50 RenderHandle clientHandle; in CreateDescriptorSet() local
97 clientHandle = RenderHandleUtil::CreateHandle(RenderHandleType::DESCRIPTOR_SET, arrayIndex, 0); in CreateDescriptorSet()
99 return clientHandle; in CreateDescriptorSet()
105 RenderHandle clientHandle; in CreateOneFrameDescriptorSet() local
148 clientHandle = RenderHandleUtil::CreateHandle( in CreateOneFrameDescriptorSet()
151 return clientHandle; in CreateOneFrameDescriptorSet()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_descriptor_set_manager_vk.cpp391 RenderHandle clientHandle; in CreateDescriptorSet() local
426 clientHandle = RenderHandleUtil::CreateHandle(RenderHandleType::DESCRIPTOR_SET, arrayIndex, 0); in CreateDescriptorSet()
429 return clientHandle; in CreateDescriptorSet()
435 RenderHandle clientHandle; in CreateOneFrameDescriptorSet() local
470 clientHandle = RenderHandleUtil::CreateHandle( in CreateOneFrameDescriptorSet()
473 return clientHandle; in CreateOneFrameDescriptorSet()
477 const RenderHandle clientHandle, const CpuDescriptorSet& cpuDescriptorSet, in CreateGpuDescriptorSet()
487 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); in CreateGpuDescriptorSet()
476 CreateGpuDescriptorSet(const uint32_t bufferCount, const RenderHandle clientHandle, const CpuDescriptorSet& cpuDescriptorSet, LowLevelContextDescriptorPoolVk& descriptorPool) CreateGpuDescriptorSet() argument
H A Dnode_context_descriptor_set_manager_vk.h139 void CreateGpuDescriptorSet(const uint32_t bufferCount, const RenderHandle clientHandle,
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp449 RenderHandle clientHandle; in CreateClientData() local
454 clientHandle = iter->second; in CreateClientData()
456 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle); in CreateClientData()
467 clientHandle = RenderHandleUtil::CreateGpuResourceHandle(type, 0, arrayIndex, 0); in CreateClientData()
469 RenderHandleReference(clientHandle, IRenderReferenceCounter::Ptr(new ShaderReferenceCounter())); in CreateClientData()
480 nameToClientHandle_[path] = clientHandle; in CreateClientData()
484 return clientHandle; in CreateClientData()
500 auto const clientHandle = CreateClientData(fullName, RenderHandleType::COMPUTE_SHADER_STATE_OBJECT, in Create() local
503 pl_.computeShaderToIndex[clientHandle] = createInfo.pipelineLayoutIndex; in Create()
509 { clientHandle, createInf in Create()
571 auto const clientHandle = CreateClientData(fullName, RenderHandleType::SHADER_STATE_OBJECT, Create() local
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H A Dgpu_resource_manager.h248 @param clientHandle A valid client image handle.
250 clientHandle resource need to be created with CORE_ENGINE_IMAGE_CREATION_RESET_STATE_ON_FRAME_BORDERS
252 void RemapGpuImageHandle(const RenderHandle& clientHandle, const RenderHandle& clientHandleGpuResource);
291 const RenderHandle& clientHandle, const RenderHandle& clientHandleGpuResource);
315 EngineResourceHandle GetGpuHandle(const RenderHandle& clientHandle) const;
528 EngineResourceHandle GetGpuHandle(const PerManagerStore& store, const RenderHandle& clientHandle) const;
H A Dgpu_resource_manager.cpp541 // there are as many additional data elements as clientHandle elements
765 const RenderHandle& clientHandle, const RenderHandle& clientHandleGpuResource)
767 bool validClientHandles = (RenderHandleUtil::GetHandleType(clientHandle) == RenderHandleType::GPU_IMAGE) ||
773 const uint32_t clientArrayIndex = RenderHandleUtil::GetIndexPart(clientHandle);
780 store.pendingData.remaps.push_back(RemapDescription { clientHandle, clientHandleGpuResource });
1723 const RenderHandle& clientHandle, const RenderHandle& clientHandleGpuResource)
1725 const uint32_t clientArrayIndex = RenderHandleUtil::GetIndexPart(clientHandle);
1727 const bool areGpuImages = (RenderHandleUtil::GetHandleType(clientHandle) == RenderHandleType::GPU_IMAGE) &&
1995 const PerManagerStore& store, const RenderHandle& clientHandle) const
1997 const uint32_t arrayIndex = RenderHandleUtil::GetIndexPart(clientHandle);
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