Searched refs:clearValue (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | render_data_structures.h | 195 ClearValue clearValue; member 310 ClearValue clearValue {};
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 1365 VkClearValue clearValue; 1367 PLUGIN_STATIC_ASSERT(sizeof(clearValue.depthStencil) == sizeof(ref.clearValue.depthStencil)); 1368 clearValue.depthStencil.depth = ref.clearValue.depthStencil.depth; 1369 clearValue.depthStencil.stencil = ref.clearValue.depthStencil.stencil; 1371 PLUGIN_STATIC_ASSERT(sizeof(clearValue.color) == sizeof(ref.clearValue.color)); 1372 if (!CloneData(&clearValue [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_parser_util.cpp | 241 FromJson(*pos, context.data.clearValue.color.float32); in FromJson() 251 context.data.clearValue.depthStencil.depth = pos->array_[0].as_number<float>(); in FromJson() 254 context.error += "depthAttachment.clearValue[0] must be a float: (" + in FromJson() 259 context.data.clearValue.depthStencil.stencil = pos->array_[1].as_number<uint32_t>(); in FromJson() 262 context.error += "depthAttachment.clearValue[1] must be an uint: (" + in FromJson() 267 context.error += "Failed to read depthAttachment.clearValue, invalid datatype: (" + in FromJson()
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H A D | render_node_util.cpp | 161 ref.stencilStoreOp, ref.clearValue, ref.mip, ref.layer }); in CreateInputRenderPass() 280 ref.stencilStoreOp, ref.clearValue }; in CreateRenderPass()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 610 // update the resolve attachment's loadOp and clearValue to match the original attachment. in MapColorAttachments() 612 attachments[resolve].clearValue = attachments[color].clearValue; in MapColorAttachments() 639 // update the resolve attachment's loadOp and clearValue to match the original attachment. in MapDepthAttachments() 641 attachments[resolve].clearValue = attachments[depth].clearValue; in MapDepthAttachments()
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H A D | render_backend_gles.cpp | 1275 glClearBufferfv(GL_COLOR, static_cast<GLint>(idx), ref.clearValue.color.float32); in HandleColorAttachments() 1311 glClearBufferfi(GL_DEPTH_STENCIL, 0, ref.clearValue.depthStencil.depth, in HandleDepthAttachment() 1312 static_cast<GLint>(ref.clearValue.depthStencil.stencil)); in HandleDepthAttachment() 1314 glClearBufferfv(GL_DEPTH, 0, &ref.clearValue.depthStencil.depth); in HandleDepthAttachment() 1316 glClearBufferiv(GL_STENCIL, 0, reinterpret_cast<const GLint*>(&ref.clearValue.depthStencil.stencil)); in HandleDepthAttachment()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 130 attRef.clearValue.depthStencil = camera.clearDepthStencil; in UpdateCustomCameraLoadStore() 142 attRef.clearValue.color = camera.clearColorValues; in UpdateCustomCameraLoadStore()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 999 ClearValue clearValue {};
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