Home
last modified time | relevance | path

Searched refs:clearValue (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h195 ClearValue clearValue; member
310 ClearValue clearValue {};
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1365 VkClearValue clearValue;
1367 PLUGIN_STATIC_ASSERT(sizeof(clearValue.depthStencil) == sizeof(ref.clearValue.depthStencil));
1368 clearValue.depthStencil.depth = ref.clearValue.depthStencil.depth;
1369 clearValue.depthStencil.stencil = ref.clearValue.depthStencil.stencil;
1371 PLUGIN_STATIC_ASSERT(sizeof(clearValue.color) == sizeof(ref.clearValue.color));
1372 if (!CloneData(&clearValue
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.cpp241 FromJson(*pos, context.data.clearValue.color.float32); in FromJson()
251 context.data.clearValue.depthStencil.depth = pos->array_[0].as_number<float>(); in FromJson()
254 context.error += "depthAttachment.clearValue[0] must be a float: (" + in FromJson()
259 context.data.clearValue.depthStencil.stencil = pos->array_[1].as_number<uint32_t>(); in FromJson()
262 context.error += "depthAttachment.clearValue[1] must be an uint: (" + in FromJson()
267 context.error += "Failed to read depthAttachment.clearValue, invalid datatype: (" + in FromJson()
H A Drender_node_util.cpp161 ref.stencilStoreOp, ref.clearValue, ref.mip, ref.layer }); in CreateInputRenderPass()
280 ref.stencilStoreOp, ref.clearValue }; in CreateRenderPass()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp610 // update the resolve attachment's loadOp and clearValue to match the original attachment. in MapColorAttachments()
612 attachments[resolve].clearValue = attachments[color].clearValue; in MapColorAttachments()
639 // update the resolve attachment's loadOp and clearValue to match the original attachment. in MapDepthAttachments()
641 attachments[resolve].clearValue = attachments[depth].clearValue; in MapDepthAttachments()
H A Drender_backend_gles.cpp1275 glClearBufferfv(GL_COLOR, static_cast<GLint>(idx), ref.clearValue.color.float32); in HandleColorAttachments()
1311 glClearBufferfi(GL_DEPTH_STENCIL, 0, ref.clearValue.depthStencil.depth, in HandleDepthAttachment()
1312 static_cast<GLint>(ref.clearValue.depthStencil.stencil)); in HandleDepthAttachment()
1314 glClearBufferfv(GL_DEPTH, 0, &ref.clearValue.depthStencil.depth); in HandleDepthAttachment()
1316 glClearBufferiv(GL_STENCIL, 0, reinterpret_cast<const GLint*>(&ref.clearValue.depthStencil.stencil)); in HandleDepthAttachment()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp130 attRef.clearValue.depthStencil = camera.clearDepthStencil; in UpdateCustomCameraLoadStore()
142 attRef.clearValue.color = camera.clearColorValues; in UpdateCustomCameraLoadStore()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h999 ClearValue clearValue {};

Completed in 16 milliseconds