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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1292 const bool clearStencil = (ref.stencilLoadOp == AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_CLEAR); in HandleDepthAttachment() local
1297 if (clearStencil) { in HandleDepthAttachment()
1305 if (clearDepth || clearStencil) { in HandleDepthAttachment()
1310 if (clearDepth && clearStencil) { in HandleDepthAttachment()
1315 } else if (clearStencil) { in HandleDepthAttachment()
1324 if (clearStencil) { in HandleDepthAttachment()

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