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Searched refs:clearAll (Results 1 - 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_v2/water_flow/
H A Drender_water_flow.h102 void ClearLayout(size_t index, bool clearAll = false);
202 void ClearFlowMatrix(size_t index, bool clearAll = false);
203 void ClearItemsByCrossIndex(size_t index, bool clearAll = false);
H A Drender_water_flow.cpp655 void RenderWaterFlow::ClearLayout(size_t index, bool clearAll) in ClearLayout() argument
661 ClearFlowMatrix(index, clearAll); in ClearLayout()
662 ClearItemsByCrossIndex(index, clearAll); in ClearLayout()
1281 void RenderWaterFlow::ClearFlowMatrix(size_t index, bool clearAll) in ClearFlowMatrix() argument
1283 if (!clearAll) { in ClearFlowMatrix()
1296 void RenderWaterFlow::ClearItemsByCrossIndex(size_t index, bool clearAll) in ClearItemsByCrossIndex() argument
1298 if (!clearAll) { in ClearItemsByCrossIndex()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1259 constexpr ColorComponentFlags clearAll = CORE_COLOR_COMPONENT_R_BIT | CORE_COLOR_COMPONENT_G_BIT | in HandleColorAttachments() local
1269 if (clearAll != cBlendState.colorWriteMask) { in HandleColorAttachments()
1276 if (clearAll != cBlendState.colorWriteMask) { in HandleColorAttachments()

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