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Searched refs:classUid (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp1086 auto classUid = interface_cast<META_NS::IObject>(node)->GetClassId(); variable
1087 bool isResourceClassType = (classUid == SCENE_NS::ClassId::Material) || // Material
1088 (classUid == SCENE_NS::ClassId::Mesh) || // Mesh
1089 (classUid == SCENE_NS::ClassId::Animation); // Animation
1131 auto classUid = interface_pointer_cast<META_NS::IObject>(node)->GetClassId(); variable
1132 auto constructNode = [this, nodePath, nodeName, classUid](
1137 if (classUid == SCENE_NS::ClassId::Material) {
1139 } else if (classUid == SCENE_NS::ClassId::Camera) {
1145 if (classUid == SCENE_NS::ClassId::Light) {
1148 if (classUid
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H A Dnode_impl.cpp240 auto classUid = GetClassId(); in IsResourceClassType() local
241 bool isResourceClassType = (classUid == SCENE_NS::ClassId::Material) || // Material in IsResourceClassType()
242 (classUid == SCENE_NS::ClassId::Mesh) || // Mesh in IsResourceClassType()
243 (classUid == SCENE_NS::ClassId::Animation); // Animation in IsResourceClassType()

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