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Help
Searched
refs:clamp01
(Results
1 - 8
of
8
) sorted by relevance
/foundation/graphic/graphic_3d/lume/metaobject/src/curves/
H
A
D
bezier_curve.cpp
52
cp1.x = BASE_NS::Math::
clamp01
(cp1.x);
in UpdateCoefficients()
53
cp2.x = BASE_NS::Math::
clamp01
(cp2.x);
in UpdateCoefficients()
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H
A
D
mathf.h
52
constexpr inline float
clamp01
(float value)
in clamp01()
function
102
return a + (b - a) *
clamp01
(t);
in lerp()
H
A
D
vector_util.h
44
t = Math::
clamp01
(t);
in Lerp()
163
t = Math::
clamp01
(t);
in Lerp()
230
t = Math::
clamp01
(t);
in Lerp()
/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H
A
D
animation_state.cpp
172
if (progress = BASE_NS::Math::
clamp01
(progress); progress != GetProgress()) {
in Move()
194
position = BASE_NS::Math::
clamp01
(position);
in Seek()
H
A
D
track_animation_state.cpp
36
timestamp = BASE_NS::Math::
clamp01
(timestamp);
in AddKeyframe()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
anim_impl.cpp
181
position = BASE_NS::Math::
clamp01
(position);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
animation_system.cpp
177
t = Math::
clamp01
(t);
in Lerp()
H
A
D
render_system.cpp
2080
light.shadowFactors = { Math::
clamp01
(lightComponent.shadowStrength), lightComponent.shadowDepthBias,
Completed in 9 milliseconds