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Searched refs:clamp01 (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/src/curves/
H A Dbezier_curve.cpp52 cp1.x = BASE_NS::Math::clamp01(cp1.x); in UpdateCoefficients()
53 cp2.x = BASE_NS::Math::clamp01(cp2.x); in UpdateCoefficients()
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmathf.h52 constexpr inline float clamp01(float value) in clamp01() function
102 return a + (b - a) * clamp01(t); in lerp()
H A Dvector_util.h44 t = Math::clamp01(t); in Lerp()
163 t = Math::clamp01(t); in Lerp()
230 t = Math::clamp01(t); in Lerp()
/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Danimation_state.cpp172 if (progress = BASE_NS::Math::clamp01(progress); progress != GetProgress()) { in Move()
194 position = BASE_NS::Math::clamp01(position); in Seek()
H A Dtrack_animation_state.cpp36 timestamp = BASE_NS::Math::clamp01(timestamp); in AddKeyframe()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Danim_impl.cpp181 position = BASE_NS::Math::clamp01(position);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp177 t = Math::clamp01(t); in Lerp()
H A Drender_system.cpp2080 light.shadowFactors = { Math::clamp01(lightComponent.shadowStrength), lightComponent.shadowDepthBias,

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