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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dshader_module_gles.h44 BASE_NS::vector<Bind> ciSets; // image textures member
H A Dgpu_program_gles.cpp156 for (const auto& t : plat.ciSets) { in ProcessImageTextures()
362 if (modPlat.sbSets.empty() && modPlat.ciSets.empty()) {
380 if (!modPlat.ciSets.empty()) {
382 FixBindings(IMAGE_KEYS, imageBindings, modPlat.ciSets, source);
H A Dshader_module_gles.cpp70 Collect(set.set, binding, plat_.ciSets); in CollectRes()

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