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Searched refs:cameraUniformBufferHandle_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp78 cameraUniformBufferHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetBufferHandle( in InitNode()
144 binder0.BindBuffer(0, cameraUniformBufferHandle_, 0); in RenderData()
H A Drender_node_dotfield_render.h80 RENDER_NS::RenderHandle cameraUniformBufferHandle_; member in Dotfield::final

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