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Searched
refs:cameraMgr_
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.cpp
1151
cameraMgr_
(GetManager<ICameraComponentManager>(ecs)), lightMgr_(GetManager<ILightComponentManager>(ecs)),
in RenderSystem()
1321
const auto cameraGen =
cameraMgr_
->GetGenerationCounter();
in Update()
1390
const auto cameraCount =
cameraMgr_
->GetComponentCount();
in ProcessScene()
1392
if (auto handle =
cameraMgr_
->Read(id); handle) {
in ProcessScene()
1394
cameraEntity =
cameraMgr_
->GetEntity(id);
in ProcessScene()
1832
const uint32_t mainCameraId =
cameraMgr_
->GetComponentId(mainCameraEntity);
1833
const auto cameraCount =
cameraMgr_
->GetComponentCount();
1838
ScopedHandle<const CameraComponent> handle =
cameraMgr_
->Read(id);
1843
const Entity cameraEntity =
cameraMgr_
->GetEntity(id);
1897
*gpuHandleMgr_, *
cameraMgr_
, camer
[all...]
H
A
D
render_system.h
237
ICameraComponentManager*
cameraMgr_
= nullptr;
member in final
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