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Searched refs:callingWindowId (Results 1 - 5 of 5) sorted by relevance

/foundation/window/window_manager/wmserver/src/
H A Davoid_area_controller.cpp107 const uint32_t callingWindowId = keyboardNode->GetCallingWindow(); in AddOrRemoveKeyboard() local
115 if (window->GetWindowId() == callingWindowId) { in AddOrRemoveKeyboard()
138 callingWindowId, focusedWindow_); in AddOrRemoveKeyboard()
354 const uint32_t callingWindowId = iter.second->GetCallingWindow(); in GetAvoidAreaKeyboardType() local
355 if (callingWindowId != node->GetWindowId() && focusedWindow_ != node->GetWindowId()) { in GetAvoidAreaKeyboardType()
357 node->GetWindowId(), focusedWindow_, callingWindowId); in GetAvoidAreaKeyboardType()
H A Dwindow_controller.cpp513 auto callingWindowId = node->GetCallingWindow(); in ResizeSoftInputCallingWindowIfNeed() local
514 auto callingWindow = windowRoot_->GetWindowNode(callingWindowId); in ResizeSoftInputCallingWindowIfNeed()
521 callingWindowId = windowNodeContainer->GetFocusWindow(); in ResizeSoftInputCallingWindowIfNeed()
522 callingWindow = windowRoot_->GetWindowNode(callingWindowId); in ResizeSoftInputCallingWindowIfNeed()
526 WLOGFE("callingWindow is null or invisible or not float window, callingWindowId:%{public}u", callingWindowId); in ResizeSoftInputCallingWindowIfNeed()
H A Dwindow_node_container.cpp2248 auto callingWindowId = node->GetCallingWindow(); in RaiseInputMethodWindowPriorityIfNeeded() local
2249 auto callingWindow = FindWindowNodeById(callingWindowId); in RaiseInputMethodWindowPriorityIfNeeded()
2250 if (callingWindowId == focusedWindow_ && callingWindow != nullptr) { in RaiseInputMethodWindowPriorityIfNeeded()
/foundation/window/window_manager/window_scene/session_manager/src/
H A Danomaly_detection.cpp51 uint32_t callingWindowId = session->GetCallingSessionId(); in SceneZOrderCheckProcess()
53 SceneSessionManager::GetInstance().GetSceneSession(static_cast<int32_t>(callingWindowId)); in SceneZOrderCheckProcess()
H A Dscene_session_manager.cpp10423 uint32_t callingWindowId = sessionProperty->GetCallingSessionId(); in GetCallingWindowWindowStatus() local
10424 auto callingSession = GetSceneSession(callingWindowId); in GetCallingWindowWindowStatus()
10462 uint32_t callingWindowId = sessionProperty->GetCallingSessionId(); in GetCallingWindowRect() local
10463 auto callingSession = GetSceneSession(callingWindowId); in GetCallingWindowRect()

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