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Help
Searched
refs:cacheState_
(Results
1 - 4
of
4
) sorted by relevance
/foundation/arkui/ace_engine_lite/frameworks/common/memory/cache/
H
A
D
cache_manager.cpp
35
CacheManager::CacheManager() :
cacheState_
(STATE_NORMAL)
in CacheManager()
61
if (
cacheState_
== STATE_SUCCESS) {
in SetConfigTable()
63
cacheState_
= STATE_NORMAL;
in SetConfigTable()
73
if (
cacheState_
== STATE_SUCCESS) {
in SetupCacheMemInfo()
77
cacheState_
= DistributeCacheRange(startAddr, length);
in SetupCacheMemInfo()
78
if (
cacheState_
!= STATE_SUCCESS) {
in SetupCacheMemInfo()
152
if (
cacheState_
!= STATE_SUCCESS) {
in IsEnvReady()
200
if (
cacheState_
!= STATE_SUCCESS) {
in IsWholeCacheHealthy()
H
A
D
cache_manager.h
89
CacheSetupState
cacheState_
;
member in OHOS::ACELite::final
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
1261
const auto& cBlend =
cacheState_
.colorBlendState;
in HandleColorAttachments()
1294
if ((clearDepth) && (!
cacheState_
.depthStencilState.enableDepthWrite)) {
in HandleDepthAttachment()
1298
if (
cacheState_
.depthStencilState.frontStencilOpState.writeMask != allBits) {
in HandleDepthAttachment()
1301
if (
cacheState_
.depthStencilState.backStencilOpState.writeMask != allBits) {
in HandleDepthAttachment()
1320
if ((clearDepth) && (!
cacheState_
.depthStencilState.enableDepthWrite)) {
in HandleDepthAttachment()
1326
if (
cacheState_
.depthStencilState.frontStencilOpState.writeMask != allBits) {
in HandleDepthAttachment()
1327
glStencilMaskSeparate(GL_FRONT,
cacheState_
.depthStencilState.frontStencilOpState.writeMask);
in HandleDepthAttachment()
1329
if (
cacheState_
.depthStencilState.backStencilOpState.writeMask != allBits) {
in HandleDepthAttachment()
1330
glStencilMaskSeparate(GL_BACK,
cacheState_
.depthStencilState.backStencilOpState.writeMask);
in HandleDepthAttachment()
1351
if (
cacheState_
in DoSubPass()
[all...]
H
A
D
render_backend_gles.h
271
GraphicsState
cacheState_
;
member in final
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