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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
2306
auto&
cFront
= cacheState_.depthStencilState.frontStencilOpState;
in SetStencilState()
local
2311
cFront
.writeMask = front.writeMask;
in SetStencilState()
2312
glStencilMaskSeparate(GL_FRONT,
cFront
.writeMask);
in SetStencilState()
2315
SetStencilCompareOp(
cFront
, front);
in SetStencilState()
2317
GL_FRONT, GetCompareOp(
cFront
.compareOp), static_cast<GLint>(
cFront
.reference),
cFront
.compareMask);
in SetStencilState()
2320
SetStencilOp(
cFront
, front);
in SetStencilState()
2322
GL_FRONT, GetStencilOp(
cFront
.failOp), GetStencilOp(
cFront
in SetStencilState()
2344
auto&
cFront
= cacheState_.depthStencilState.frontStencilOpState;
RenderCommandDynamicStateStencil()
local
[all...]
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