Searched refs:cBlendState (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 1268 const auto& cBlendState = cBlend.colorAttachments[idx]; in HandleColorAttachments() local 1269 if (clearAll != cBlendState.colorWriteMask) { in HandleColorAttachments() 1276 if (clearAll != cBlendState.colorWriteMask) { in HandleColorAttachments() 1278 glColorMaski(idx, IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_R_BIT), in HandleColorAttachments() 1279 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_G_BIT), in HandleColorAttachments() 1280 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_B_BIT), in HandleColorAttachments() 1281 IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_A_BIT)); in HandleColorAttachments() 2762 const auto& cBlendState = cBlend.colorAttachments[i]; in PrimeBlendState() local 2763 glColorMaski(i, IS_BIT_GL(cBlendState.colorWriteMask, CORE_COLOR_COMPONENT_R_BIT), in PrimeBlendState() 2764 IS_BIT_GL(cBlendState in PrimeBlendState() 2899 auto& cBlendState = cBlend.colorAttachments[i]; UpdateBlendState() local [all...] |
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