Searched refs:c0 (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_indirect_lighting_common.h | 62 const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); in EnvBRDFApprox() local 64 vec4 r = roughness * c0 + c1; in EnvBRDFApprox() 78 const vec2 c0 = { -1, -0.0275 }; in EnvBRDFApproxNonmetal() local 80 vec2 r = Roughness * c0 + c1; in EnvBRDFApproxNonmetal()
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/ |
H A D | uid_util.h | 28 constexpr void Uint8ToHex(const uint8_t value, char* c0, char* c1) in Uint8ToHex() argument 31 *c0 = chars[((value & 0xf0) >> 4u)]; in Uint8ToHex()
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/foundation/graphic/graphic_2d/rosen/test/2d_graphics/drawing_ndk/cpp/dm/ |
H A D | alpha_gradients.h | 32 void draw_grad(OH_Drawing_Canvas *canvas, DrawRect &r, uint32_t c0, uint32_t c1, bool doPreMul);
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H A D | alpha_gradients.cpp | 36 void AlphaGradients::draw_grad(OH_Drawing_Canvas *canvas, DrawRect &r, uint32_t c0, uint32_t c1, bool doPreMul) in draw_grad() argument 40 uint32_t colors[] = {c0, c1}; in draw_grad()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/list/ |
H A D | list_item_drag_manager.cpp | 205 float c0 = rect.GetOffset().GetMainOffset(axis) + rect.GetSize().MainSize(axis) / 2; in ScaleAxisNearItem() local 207 if (NearEqual(c0, c1)) { in ScaleAxisNearItem() 210 float sharped = Curves::SHARP->MoveInternal(std::abs(mainDelta / (c1 - c0))); in ScaleAxisNearItem() 244 OffsetF c0 = rect.GetOffset() + OffsetF(rect.Width() / 2, rect.Height() / 2); in ScaleDiagonalItem() local 246 OffsetF c2 = c0 + delta; in ScaleDiagonalItem() 248 float d0 = c0.GetDistance(c1); in ScaleDiagonalItem()
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