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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_indirect_lighting_common.h62 const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); in EnvBRDFApprox() local
64 vec4 r = roughness * c0 + c1; in EnvBRDFApprox()
78 const vec2 c0 = { -1, -0.0275 }; in EnvBRDFApproxNonmetal() local
80 vec2 r = Roughness * c0 + c1; in EnvBRDFApproxNonmetal()
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/
H A Duid_util.h28 constexpr void Uint8ToHex(const uint8_t value, char* c0, char* c1) in Uint8ToHex() argument
31 *c0 = chars[((value & 0xf0) >> 4u)]; in Uint8ToHex()
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/drawing_ndk/cpp/dm/
H A Dalpha_gradients.h32 void draw_grad(OH_Drawing_Canvas *canvas, DrawRect &r, uint32_t c0, uint32_t c1, bool doPreMul);
H A Dalpha_gradients.cpp36 void AlphaGradients::draw_grad(OH_Drawing_Canvas *canvas, DrawRect &r, uint32_t c0, uint32_t c1, bool doPreMul) in draw_grad() argument
40 uint32_t colors[] = {c0, c1}; in draw_grad()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/list/
H A Dlist_item_drag_manager.cpp205 float c0 = rect.GetOffset().GetMainOffset(axis) + rect.GetSize().MainSize(axis) / 2; in ScaleAxisNearItem() local
207 if (NearEqual(c0, c1)) { in ScaleAxisNearItem()
210 float sharped = Curves::SHARP->MoveInternal(std::abs(mainDelta / (c1 - c0))); in ScaleAxisNearItem()
244 OffsetF c0 = rect.GetOffset() + OffsetF(rect.Width() / 2, rect.Height() / 2); in ScaleDiagonalItem() local
246 OffsetF c2 = c0 + delta; in ScaleDiagonalItem()
248 float d0 = c0.GetDistance(c1); in ScaleDiagonalItem()

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