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Searched refs:bubble (Results 1 - 13 of 13) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/bubble/
H A Dbubble_element.cpp16 #include "core/components/bubble/bubble_element.h"
18 #include "core/components/bubble/render_bubble.h"
24 RefPtr<BubbleComponent> bubble = AceType::DynamicCast<BubbleComponent>(component_); in PerformBuild() local
25 if (bubble) { in PerformBuild()
26 id_ = bubble->GetId(); in PerformBuild()
27 stateChangeEvent_ = bubble->GetStateChangeEvent(); in PerformBuild()
29 UpdateChild(child, bubble->GetChild()); in PerformBuild()
37 const auto& bubble = AceType::DynamicCast<RenderBubble>(renderNode_); in OnKeyEvent() local
38 if (bubble) { in OnKeyEvent()
39 return bubble in OnKeyEvent()
53 auto bubble = AceType::DynamicCast<RenderBubble>(renderNode_); FirePopEvent() local
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H A Drender_bubble.cpp16 #include "core/components/bubble/render_bubble.h"
53 auto bubble = weak.Upgrade(); in RenderBubble()
54 if (bubble) { in RenderBubble()
55 bubble->HandleTouch(info.GetTouches().front().GetLocalLocation()); in RenderBubble()
62 const auto bubble = AceType::DynamicCast<BubbleComponent>(component); in Update() local
63 if (!bubble) { in Update()
68 if (!bubble->GetPopupParam()) { in Update()
72 bubbleComponent_ = bubble; in Update()
73 maskColor_ = bubble->GetPopupParam()->GetMaskColor(); in Update()
74 backgroundColor_ = bubble in Update()
113 UpdateArrowOffset(const RefPtr<BubbleComponent>& bubble, const Placement& placement) UpdateArrowOffset() argument
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H A Drender_bubble.h22 #include "core/components/bubble/bubble_component.h"
137 void UpdateArrowOffset(const RefPtr<BubbleComponent>& bubble, const Placement& placement);
/foundation/arkui/ace_engine/frameworks/core/components/popup/
H A Dpopup_element.cpp19 #include "core/components/bubble/bubble_component.h"
79 RefPtr<BubbleComponent> bubble = AceType::MakeRefPtr<BubbleComponent>(popup_->GetChild()); in ShowPopupInSubWindow() local
80 bubble->SetPopupParam(popup_->GetPopupParam()); in ShowPopupInSubWindow()
81 bubble->SetId(popup_->GetId()); in ShowPopupInSubWindow()
82 bubble->SetDisabledStatus(popup_->IsDisabledStatus()); in ShowPopupInSubWindow()
83 bubble->SetStateChangeEvent([weak = WeakClaim(this)](bool isVisible) { in ShowPopupInSubWindow()
89 tween->SetChild(bubble); in ShowPopupInSubWindow()
91 weakStack_ = bubble->GetWeakStack(); in ShowPopupInSubWindow()
131 RefPtr<BubbleComponent> bubble = AceType::MakeRefPtr<BubbleComponent>(popup_->GetChild()); in ShowPopup() local
132 bubble in ShowPopup()
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/foundation/arkui/ace_engine/frameworks/core/components_v2/indexer/
H A Dindexer_component.cpp81 RefPtr<BoxComponent> bubble = AceType::MakeRefPtr<BoxComponent>(); in BuildBubbleBox() local
82 bubble->SetFlex(BoxFlex::FLEX_NO); in BuildBubbleBox()
83 bubble->SetAlignment(Alignment::CENTER); in BuildBubbleBox()
84 bubble->SetWidth(BUBBLE_BOX_SIZE, DimensionUnit::VP); in BuildBubbleBox()
85 bubble->SetHeight(BUBBLE_BOX_SIZE, DimensionUnit::VP); in BuildBubbleBox()
95 bubble->SetBackDecoration(bubbleBack_); in BuildBubbleBox()
101 bubble->SetChild(bubbleText_); in BuildBubbleBox()
102 bubble->SetEnableDebugBoundary(true); in BuildBubbleBox()
103 RefPtr<DisplayComponent> displayComponent = AceType::MakeRefPtr<DisplayComponent>(bubble); in BuildBubbleBox()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/
H A Dbubble_paint_method.h43 auto bubble = weak.Upgrade();
44 if (bubble) {
45 bubble->PaintMask(canvas, paintWrapper);
46 bubble->ClipBubble(paintWrapper);
47 bubble->PaintBorder(canvas, paintWrapper);
55 auto bubble = weak.Upgrade();
56 if (bubble) {
57 bubble->PaintInnerBorder(canvas, paintWrapper);
58 bubble->PaintOuterBorder(canvas, paintWrapper);
/foundation/arkui/ace_engine/frameworks/core/components/progress/
H A Drender_bubble_progress.cpp39 auto bubble = weak.Upgrade(); in OnPostFlush()
40 if (!bubble) { in OnPostFlush()
43 bubble->step_ = static_cast<int32_t>(progress); in OnPostFlush()
44 float fraction = progress - bubble->step_; in OnPostFlush()
46 bubble->lightToDark_ = evaluatorDarkToLight->Evaluate(Color(LIGHT_COLOR), Color(DARK_COLOR), fraction); in OnPostFlush()
47 bubble->darkToLight_ = evaluatorDarkToLight->Evaluate(Color(DARK_COLOR), Color(LIGHT_COLOR), fraction); in OnPostFlush()
48 bubble->MarkNeedRender(); in OnPostFlush()
/foundation/arkui/ace_engine/frameworks/core/components/indexer/
H A Dindexer_list_component.h30 bool bubble = true, bool multiLanguage = false) in IndexerListComponent()
35 indexer_ = AceType::MakeRefPtr<IndexerComponent>(list_, circleMode, bubble, multiLanguage); in IndexerListComponent()
45 bool circleMode = false, bool isRightToLeft = false, bool bubble = true, bool multiLanguage = false) in IndexerListComponent()
50 indexer_ = AceType::MakeRefPtr<IndexerComponent>(list_, circleMode, label, bubble, multiLanguage); in IndexerListComponent()
H A Dindexer_component.cpp144 RefPtr<BoxComponent> bubble = AceType::MakeRefPtr<BoxComponent>(); in BuildBubbleBox() local
145 bubble->SetFlex(BoxFlex::FLEX_NO); in BuildBubbleBox()
146 bubble->SetAlignment(Alignment::CENTER); in BuildBubbleBox()
150 bubble->SetWidth(BUBBLE_BOX_SIZE_CIRCLE, DimensionUnit::VP); in BuildBubbleBox()
151 bubble->SetHeight(BUBBLE_BOX_SIZE_CIRCLE, DimensionUnit::VP); in BuildBubbleBox()
155 bubble->SetMargin(Edge(200)); in BuildBubbleBox()
156 bubble->SetWidth(BUBBLE_BOX_SIZE, DimensionUnit::VP); in BuildBubbleBox()
157 bubble->SetHeight(BUBBLE_BOX_SIZE, DimensionUnit::VP); in BuildBubbleBox()
163 bubble->SetBackDecoration(back); in BuildBubbleBox()
175 bubble in BuildBubbleBox()
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H A Dindexer_component.h79 IndexerComponent(const RefPtr<ListComponent>& list, bool circleMode, bool bubble = true, bool multiLanguage = false) in IndexerComponent()
81 bubbleEnabled_(bubble), multiLanguageEnabled_(multiLanguage) in IndexerComponent()
97 bool bubble = true, bool multiLanguage = false) in IndexerComponent()
98 : list_(list), circleMode_(circleMode), bubbleEnabled_(bubble), multiLanguageEnabled_(multiLanguage) in IndexerComponent()
/foundation/arkui/ace_engine/frameworks/core/components/stack/
H A Dstack_element.cpp18 #include "core/components/bubble/render_bubble.h"
534 auto bubble = DynamicCast<BubbleElement>(element); in GetBubble() local
535 if (bubble) { in GetBubble()
536 return bubble; in GetBubble()
/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
H A Ddom_list.cpp404 bool bubble = bubble_.second ? bubble_.first : true; in CreateOrUpdateIndexer() local
409 listComponent_, isCircle, IsRightToLeft(), bubble, multiLanguage); in CreateOrUpdateIndexer()
412 listComponent_, indexerAlphabet_, isCircle, IsRightToLeft(), bubble, multiLanguage); in CreateOrUpdateIndexer()
/foundation/arkui/ace_engine/adapter/ohos/entrance/subwindow/
H A Dsubwindow_ohos.cpp50 #include "core/components/bubble/bubble_component.h"
424 auto bubble = AceType::DynamicCast<BubbleComponent>(popup->GetChild()); in ShowPopup() local
425 if (bubble) { in ShowPopup()
426 bubble->SetWeakStack(WeakClaim(RawPtr(stack))); in ShowPopup()

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