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Searched refs:boundSampler_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h356 uint32_t boundSampler_[MAX_SAMPLERS] = { 0 }; member in final
H A Ddevice_gles.cpp1530 if ((sampler + 1) != boundSampler_[textureUnit]) {
1531 boundSampler_[textureUnit] = sampler + 1;
1582 const uint32_t bound = boundSampler_[textureUnit];
1918 for (uint32_t& boundSampler : boundSampler_) {

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