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Searched refs:boundIndexBuffer_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h225 } boundIndexBuffer_; member in final
H A Drender_backend_gles.cpp788 boundIndexBuffer_ = {}; in ResetState()
1085 uintptr_t offsetp = boundIndexBuffer_.offset; in RenderCommandDraw()
1087 switch (boundIndexBuffer_.type) { in RenderCommandDraw()
1152 switch (boundIndexBuffer_.type) { in RenderCommandDrawIndirect()
1665 boundIndexBuffer_.offset = renderCmd.indexBuffer.bufferOffset; in RenderCommandBindIndexBuffer()
1666 boundIndexBuffer_.offset += plat.currentByteOffset; in RenderCommandBindIndexBuffer()
1667 boundIndexBuffer_.type = renderCmd.indexBuffer.indexType; in RenderCommandBindIndexBuffer()
1668 boundIndexBuffer_.id = plat.buffer; in RenderCommandBindIndexBuffer()
2497 device_.BindElementBuffer(boundIndexBuffer_.id); in BindResources()

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