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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h366 } boundImage_[MAX_BOUND_IMAGE] = { {} }; member in final
H A Ddevice_gles.cpp1602 auto& image = boundImage_[unit];
1831 for (auto& image : boundImage_) {

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