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Searched
refs:blurCount
(Results
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_blur.cpp
200
const uint32_t
blurCount
= Math::min(ppConfig.blurConfiguration.maxMipLevel, imageData_.mipCount);
in RenderData()
local
204
for (uint32_t idx = 1; idx <
blurCount
; ++idx) {
in RenderData()
205
const uint32_t renderPassMipLevel = blurInfo_.upScale ? (
blurCount
- idx - 1) : idx;
in RenderData()
206
const uint32_t inputMipLevel = blurInfo_.upScale ? (
blurCount
- idx) : (idx - 1);
in RenderData()
258
if (
blurCount
> 0) {
in RenderData()
259
const ImageSubresourceRange imgRange { CORE_IMAGE_ASPECT_COLOR_BIT,
blurCount
- 1, 1, 0,
in RenderData()
263
if (
blurCount
< imageData_.mipCount) {
in RenderData()
265
const ImageSubresourceRange imgRange { CORE_IMAGE_ASPECT_COLOR_BIT,
blurCount
,
in RenderData()
266
imageData_.mipCount -
blurCount
, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS };
in RenderData()
360
const uint32_t
blurCount
in RenderGaussian()
local
[all...]
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