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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp200 const uint32_t blurCount = Math::min(ppConfig.blurConfiguration.maxMipLevel, imageData_.mipCount); in RenderData() local
204 for (uint32_t idx = 1; idx < blurCount; ++idx) { in RenderData()
205 const uint32_t renderPassMipLevel = blurInfo_.upScale ? (blurCount - idx - 1) : idx; in RenderData()
206 const uint32_t inputMipLevel = blurInfo_.upScale ? (blurCount - idx) : (idx - 1); in RenderData()
258 if (blurCount > 0) { in RenderData()
259 const ImageSubresourceRange imgRange { CORE_IMAGE_ASPECT_COLOR_BIT, blurCount - 1, 1, 0, in RenderData()
263 if (blurCount < imageData_.mipCount) { in RenderData()
265 const ImageSubresourceRange imgRange { CORE_IMAGE_ASPECT_COLOR_BIT, blurCount, in RenderData()
266 imageData_.mipCount - blurCount, 0, PipelineStateConstants::GPU_IMAGE_ALL_LAYERS }; in RenderData()
360 const uint32_t blurCount in RenderGaussian() local
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