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Searched refs:bloomInfo_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp48 bloomInfo_ = bloomInfo; in Init()
68 bloomInfo_ = bloomInfo; in PreExecute()
71 renderNodeContextMgr.GetGpuResourceManager().GetImageDescriptor(bloomInfo_.input.handle); in PreExecute()
95 if (bloomInfo_.useCompute) { in Execute()
121 if (bloomInfo_.useCompute) { in Execute()
143 if (RenderHandleUtil::IsValid(bloomInfo_.output.handle)) {
144 return bloomInfo_.output.handle;
147 return bloomInfo_.useCompute ? (targets_.tex1[0u].GetHandle()) : (targets_.tex2[0u].GetHandle());
156 binder.BindBuffer(binding++, bloomInfo_.globalUbo, 0);
157 binder.BindBuffer(binding++, bloomInfo_
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H A Drender_bloom.h132 BloomInfo bloomInfo_; member in final

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