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Searched refs:blendState (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2898 const auto& blendState = blend.colorAttachments[i]; in UpdateBlendState() local
2900 if (blendState.colorWriteMask != cBlendState.colorWriteMask) { in UpdateBlendState()
2901 cBlendState.colorWriteMask = blendState.colorWriteMask; in UpdateBlendState()
2912 if (blendState.enableBlend) { in UpdateBlendState()
2913 factorsChanged = !CompareBlendFactors(cBlendState, blendState); in UpdateBlendState()
2914 opsChanged = !CompareBlendOps(cBlendState, blendState); in UpdateBlendState()
2917 if (blendState.enableBlend != cBlendState.enableBlend || factorsChanged || opsChanged) { in UpdateBlendState()
2918 cBlendState.enableBlend = blendState.enableBlend; in UpdateBlendState()
2919 if (blendState.enableBlend) { in UpdateBlendState()
2922 SetBlendFactors(cBlendState, blendState); in UpdateBlendState()
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