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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.h110 BASE_NS::unique_ptr<ShaderPipelineBinderPropertyBindingSignal> bindingSignal; member
H A Dshader_pipeline_binder.cpp257 bindingPropertyData_.bindingSignal = make_unique<ShaderPipelineBinderPropertyBindingSignal>(*this); in InitCustomProperties()
258 if (bindingPropertyData_.bindingSignal) { in InitCustomProperties()
260 make_unique<CustomPropertyBindingContainer>(*bindingPropertyData_.bindingSignal); in InitCustomProperties()

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